Patch Notes e1.8.0

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Spinozart1

Knight
I don't think the friendly is trying to attack the player, probably "just" having trouble moving correctly. This may benefit from the upcoming ai movement changes.

I believe there was also a recent change to ranged enemies to improve their melee engagement of nearby enemies.

Edith: Just in case - the relevant developers are also looking at the cavalry targeting, though, that is still work in progress.
Thank you Duh.
I was not sure about the friendly troop (that's why I put a question mark).
The behavior of the ranged units during sieges clearly improved over the last big patches, but yeah, those guys just ignoring you is kinda disturbing (nobody likes to be ignored).
Good luck to the devs who have to deal with the AI during battles, looks nightmarish to code...
 

SanicK

Squire
I don't think the friendly is trying to attack the player, probably "just" having trouble moving correctly. This may benefit from the upcoming ai movement changes.

I believe there was also a recent change to ranged enemies to improve their melee engagement of nearby enemies.

Edith: Just in case - the relevant developers are also looking at the cavalry targeting, though, that is still work in progress.
Thanks very much for the info!
 

Goyyyio

Veteran
We are aiming to release hotfix to 180 first.
Kid named hotfix
ROWPoBlJ3qV4Ei5A.jpg
 

Plagues

Recruit
Great another hotfix. I mean what's the point in hotfixing this damn patch if all your efforts were on the supposed gamescon version of the game. That you will release some miracle patch in a month is out of the question just release the 1.9.0 version so modders can get to work
 

El Capitan

Sergeant at Arms
Wanderers still not spawning, lords moving at 1.0 speed and many more, when will these get fixed? and how is this game going to full release soon(tm)?
 
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