Beta Patch Notes v1.2.0-v1.2.6

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Thank you, do you know if this process is long after the others or a matter of days (trying so hard not to buy a new game before Xmas)
Cheats (the 15 cheats shown in the announcement video in June) and birth and death aging options are available on playstation at least. I played it last night. Its epic.

Taleworlds are GOATED. It's all I ever wanted!
 
Thank you, do you know if this process is long after the others or a matter of days (trying so hard not to buy a new game before Xmas)
To my very limited knowledge, it takes between 1-7 days (dunno if its up to 7 work days or 7 regular days), but I don't own an xbox so I can't say for sure.
 
@Dejan @Duh_TaleWorlds This is from patch 1.2.7. Day 200 when the economy has stabilized and no wars going on. Why would anyone spend 20k-30k to make that type of money. Been asking for 12 months for them to get some work done and nothing has been done. Why are they being ignored?? **Awesome Wool weavery mostly made 0 for over a month**

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@Dejan @Duh_TaleWorlds This is from patch 1.2.7. Day 200 when the economy has stabilized and no wars going on. Why would anyone spend 20k-30k to make that type of money. Been asking for 12 months for them to get some work done and nothing has been done. Why are they being ignored?? **Awesome Wool weavery mostly made 0 for over a month**

Are you the same Flesson who's made economy guides on YouTube? I wanted to thank you since making money off of workshops and caravans seemed... impossible, before I watched your videos and adjusted what I was doing.

I've only recently returned to the game and have found Velvet Dyeworks an interesting investment since you can get Raw Silk for less than 10 per unit and convert them 1-1 to Velvet via the Dyeworks. Although I've experienced the same problems you outlined with production halting (still trying to figure out a good "hoard in warehouse/sell to market" ratio) I've also found it a cheap way to get dozens and dozens (if not hundreds) of Velvets with a few of these operating with polite distance between them. Even if I sell the velvets cheaply for ~100 silvers, it's a good input/output financially.

Having said this, while I enjoy messing with the economy, I am inclined to agree that a bit of economic adjustment on TW's end would be appreciated since this is not really a passive revenue stream so much as it is a cheap way to mass produce luxury goods to sell abroad (while not getting any Trade XP either).

I'm still trying to figure out what good workshops to run are since it seems like cheap stuff (beer and the like) is more stable but also more flooded and might require more micro for less bottom line result than luxuries such as Velvet. If I can find a cheap source of Silver Ore then Jewelers might be good as well.
 
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