Ettenrocal said:
The feature is great but when its stop ? first generation or second ? It will complicate pretty much the AI. And the cities on a such long time could evolve too, so i'm afraid Bannerlord will never be finish until 2020...
Can the AI NPC have random children too ???
I sincerely hope that this function has no end and thus be able to link the 200 years between Bannerlord and Warband as Calradic Uchronia ...
We have already commented here about committing infanticide, kidnapping the successor/noble children and blackmailing the lord in question, but there is a subject that I would like to link with this
"new" feature.
How some traits affect offspring AI behavior?
In the Dev Blog 25/01/18 we were told that:
[...] In Bannerlord, an NPC’s behaviour is heavily influenced by their personality traits [...] To do this, the game looks at the NPC's personality traits, some situational parameters and aspects of the NPC's relation to the player [...]
Letting the imagination fly (again) I pose a situation:
After several generations our pc is sovereign of an reestablished empire, united and strong against the threats of the other factions. Our pc has two independent and autonomous children (plausible, as we control our pc), both with their own feuds and troops. The eldest, legitimate heir to the throne is the archetype of noble, yet his brother is just the opposite.
If the younger brother has
"Machiavellian" traits, could he murder my pc in a power struggle and dispute the throne with his brother in a fratricidal way through a civil war?
It is here that we enter the horizon of events where terms related to aging, hierarchy, lineage and intrigues is our present singularity.
A crossover with the characteristics of
CK in this aspect...Something like that would deserve the wait.