Dev Blog 22/11/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_67_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Great news! The first baby in Calradia has been born! <em>Yay!</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/87
 
im curious about the children aging will they keep grow up ? or stay as children until we die or retire ? can the children be appointed as squire for other lord or knight ? i hope theres no limit for children number and spouse i want to have a harem, or maybe at least the limit is according to their culture.
 
Very useful dev blog, I Express special gratitude to the developers for the legacy system, which I have been waiting for since the Warband.
In fact, this system will bring a lot of variety to the game and make the player act more carefully so as not to harm themselves, their heirs and dynasty. I believe in your success, guys.
 
Children are unecessary. we want a strategy, war party manager, sieges inducing, diplomatic, and commerce practicing RPG. not a SIMS game.
 
Terco_Viejo said:
Ettenrocal said:
The feature is great but when its stop ? first generation or second ? It will complicate pretty much the AI. And the cities on a such long time could evolve too, so i'm afraid Bannerlord will never be finish until 2020...

Can the AI NPC have random children too ???

I sincerely hope that this function has no end and thus be able to link the 200 years between Bannerlord and Warband as Calradic Uchronia ...

We have already commented here about committing infanticide, kidnapping the successor/noble children and blackmailing the lord in question, but there is a subject that I would like to link with this "new" feature.

How some traits affect offspring AI behavior?
In the Dev Blog 25/01/18 we were told that:
[...] In Bannerlord, an NPC’s behaviour is heavily influenced by their personality traits [...] To do this, the game looks at the NPC's personality traits, some situational parameters and aspects of the NPC's relation to the player [...]

Letting the imagination fly (again) I pose a situation:

After several generations our pc is sovereign of an reestablished empire, united and strong against the threats of the other factions. Our pc has two independent and autonomous children (plausible, as we control our pc), both with their own feuds and troops. The eldest, legitimate heir to the throne is the archetype of noble, yet his brother is just the opposite.

If the younger brother has "Machiavellian" traits, could he murder my pc in a power struggle and dispute the throne with his brother in a fratricidal way through a civil war?

It is here that we enter the horizon of events where terms related to aging, hierarchy, lineage and intrigues is our present singularity. 
A crossover with the characteristics of CK in this aspect...Something like that would deserve the wait.  :iamamoron:

I suspect that however a player dies, once they are dead, the game doesn’t select his/her successor. I would expect the player is allowed to chose any other member of his personal clan (i.e. family members & companions) to play as head of his/her clan. That way TW doesn't force choices on the player as to who he/she has to be and they don’t have to work out some extremely complicated event based succession ai, which probably won’t please everyone/anyone. Accordingly, any squabbles between our children will be academic if we’ve chosen to play as our spouse/sibling/companion.
 
QUNf789.png
 
masterhound3 said:
Children are unecessary. we want a strategy, war party manager, sieges inducing, diplomatic, and commerce practicing RPG. not a SIMS game.
You're not the voice of the community I'm the voice of the community and we would like dragons, working as a commoner for 5 hours straight and a half baked stamina system
 
Bi5h0p said:
Its all great, congrats  :party:

How about you guys release multiplayer part of a game in next couple months.
Community will be more than happy to play a new game. Maybe there will be less pressure for everyone (davs and playerbase).
An than you can make singleplayer part, for as long as needed ... years.
I'm sure there are a lot of players who wait singleplayer part of a game with great excitement .. .but I'm sure there are a lot of others who don't.
I'm honest and I speak for myself, I don't care for a singleplayer, just give me pvp (arena, battle, siege) anything = fight  :party:

Request for devs: Please, in new blogs can you speak more about multiplayer part of a game. Thank you!

I mean, I personally look forward to MP a bit, but if you really arent into SP, is Bannerlord worth it?
 
Rackie said:
Bi5h0p said:
Its all great, congrats  :party:

How about you guys release multiplayer part of a game in next couple months.
Community will be more than happy to play a new game. Maybe there will be less pressure for everyone (davs and playerbase).
An than you can make singleplayer part, for as long as needed ... years.
I'm sure there are a lot of players who wait singleplayer part of a game with great excitement .. .but I'm sure there are a lot of others who don't.
I'm honest and I speak for myself, I don't care for a singleplayer, just give me pvp (arena, battle, siege) anything = fight  :party:

Request for devs: Please, in new blogs can you speak more about multiplayer part of a game. Thank you!

I mean, I personally look forward to MP a bit, but if you really arent into SP, is Bannerlord worth it?

Of course it's worth, no doubt.
I also enjoyed Warband vanilla (and mp mods) from very beginning, without any interest in single player.
I'm not saying I did not try sp, but that's insignificant, I'm not interested, just pvp.
 
I wouldn't mind a separate MP release, but I won't buy it until campaign is available. For multy, I prefer survivor type games with rare but intense encounters. One with the combat system of Mount&Blade would be just perfect.  :fruity:
 
I want to see children leading armies into battle! My guess is that kids are just gonna be "born" at an age that they can act as a normal lord, so whenever the player dies they can play normally as their kid. Makes sens with how people are different heights now and everything.

This is the first blog in a looong time to get me excited, and i think it's just because I'm seeing my dream of permadeath and lineage become reality.
 
JuanNieve said:
blog_post_67_taleworldswebsite_04.png
Will there be photo mode in the game like in ps4?

We'll be able to take screenshots or record FMV in game, but I suspect that picture was composed for the blog in the Model Viewer. Remember what Abdullah said in the previous week's blog:
The engine allows us to add multiple models and skeletons to the scene at the same time and check the animations in a new model viewer window.
 
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