Dev Blog 22/11/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_67_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Great news! The first baby in Calradia has been born! <em>Yay!</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/87
 
Its all great, congrats  :party:

How about you guys release multiplayer part of a game in next couple months.
Community will be more than happy to play a new game. Maybe there will be less pressure for everyone (davs and playerbase).
An than you can make singleplayer part, for as long as needed ... years.
I'm sure there are a lot of players who wait singleplayer part of a game with great excitement .. .but I'm sure there are a lot of others who don't.
I'm honest and I speak for myself, I don't care for a singleplayer, just give me pvp (arena, battle, siege) anything = fight  :party:

Request for devs: Please, in new blogs can you speak more about multiplayer part of a game. Thank you!
 
I hope this is expanded on in the "dynasties" blog but I hope the passage of time has been modified. To allow these features to be really enjoyed, time must move much faster. IMO turning one month into one week is not enough. The day night cycle should be much faster. I'm thinking seconds for a full day. Journeys between cities could then take days or even weeks. If it was up to me, an in game day would be 5-7 seconds. So a year in game can go by in about 7 minutes.

If the devs don't want to push it that far I hope they make the option modable.
 
The feature is great but when its stop ? first generation or second ? It will complicate pretty much the AI. And the cities on a such long time could evolve too, so i'm afraid Bannerlord will never be finish until 2020...

Can the AI NPC have random children too ???
 
any chance that you can get a coup staged by your oldest childs? that would be cool
I mean if there is going to be plotting and treason in the first place then it should also apply to the player

Ettenrocal said:
Can the AI NPC have random children too ???
most likely, they said permadeath was only togglable for the player, but always active for other lords, so someone needs to take their place if they die and the player isn't involved

Do not double post
 
Ettenrocal said:
The feature is great but when its stop ? first generation or second ? It will complicate pretty much the AI. And the cities on a such long time could evolve too, so i'm afraid Bannerlord will never be finish until 2020...

Can the AI NPC have random children too ???

I don't think they would have made the feature officially confirmed if they didn't test it enough.
 
Ettenrocal said:
The feature is great but when its stop ? first generation or second ? It will complicate pretty much the AI. And the cities on a such long time could evolve too, so i'm afraid Bannerlord will never be finish until 2020...

Can the AI NPC have random children too ???
Perhaps the solution would be to legalize gay marriage or adopt the reproductive customs of Vulcans  :grin:
 
not sure if sarcasm or not but well its either that or a random npc is generated to take charge it just needs to have the correct tags to do lord stuff
just make the oldest son automatically take his father place or something
 
Questions to level designer Gündüzhan Gündüz:

Can you share some of your favorite features in the level editor?

What is the first thing you do every day when you start a new day at Taleworlds studio?

Have you ever been backstabbed by Armagan in Bannerlord in any of the multiplayer test situations?

Can you share few images of your favorite scenes so far you've done to BL?
 
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