Beta Patch Notes v1.2.0-v1.2.6

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Save yourself some headache: the consoles will never get a Beta, so once 1.2 is out in the main release branch, it will be pushed to consoles very soon after.

1.2.2 beta is, from what I've seen, not going to be the last version on the beta branch.
Will beta save games be compatible with the full version? Any ideas?
 
I know you probably hate console users, but I think it is completely fair enough for them to wonder when they might get this update. I don’t think it is something to be dismissive or mean about. Presumably, there have been updates on consoles in the past, that came after the pc beta. I have only owned Bannerlord on console for a month so I wouldn’t know. However, if the usual wait time is ‘around’ a month after pc beta, maybe that is a more helpful answer.
I didn't mean it in a hateful way, that's just the way it is. It can be a period of 1-6 months until a patch is considered out of beta, maybe even longer, so no deadline when it comes out.
 
Save yourself some headache: the consoles will never get a Beta, so once 1.2 is out in the main release branch, it will be pushed to consoles very soon after.

1.2.2 beta is, from what I've seen, not going to be the last version on the beta branch.
I also agree with that prediction.
I think it's appropriate to move on to confirming the operation of the console version after the PC beta version has stabilized to some extent.
The current 1.2.2 has many unstable parts.
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
Thanks for the news.
 
Yeah that is all completely fair enough. If you have the information to hand, with previous updates, what has the pc beta to console update lag time typically been? A month? Two months? Maybe one was 3 weeks, one was 10 days and one was 6 weeks. This is more of the type of information I am looking for. I know previous lag times do not dictate current lag times but they do give some context at least. For instance, if the longest wait in the past was 1 month, it is facetious to say, ‘could be 6 months’ for the next one.
Again, same applies, I'm sure some have theorized or tried to predict on some pattern, but there isn't one. It could be 4 weeks after, 2 months, 6 months. There is no rhyme or reason to the pace of this game's development unfortunately.
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
Cheers for the news.
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.

as it should have always been. pay no heed to the fortnite players.


stick to your guns.


the few modders left who play this game will appreciate they don't have to patch their mods over and over again to work with your incessant hotfixes.
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
Please change the color of the cloth on the spears to the color of the kingdom banner.
 
If you share a support ticket, we can look into its current status.

I really hope this can get fixed in v1.2
It makes siege defences unplayable, without sacrificing more troops to re-enter the settlement each time it triggers. (My record is 3 triggers in a row so far)
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
Thank you!!!
 
Beta půjde do živé větve a konzolí poté, co budou vyřešeny známé problémy s multiplayerem, konzolí a dodržováním předpisů, budou dokončeny překlady a opraveny problémy zjištěné během beta verze.

Než dosáhneme tohoto bodu, budou k dispozici další opravy hotfix. Například hlasitý hluk postav a chyba, která způsobuje, že agenti nechápou, že jsou v dosahu nepřátelského útoku (což vede ke zdánlivě špatným bojovým schopnostem), by se nemělo dostat z beta verze. Nedávná testovací událost beta MP s komunitou také pomohla identifikovat problémy, které vyžadují řešení.
A je tam nějaký odhadovaný termín?
 
The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
Please add fog to the game
 
BetaHotfix1.2.3.png

Beta v1.2.3 (04/08/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred randomly while entering missions.
  • Fixed a crash that occurred when quitting during the Order of Battle phase.
  • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
  • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
  • Fixed a crash that occurred when loading older saves.
  • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
  • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes
  • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
  • Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
  • Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
  • Fixed a bug that caused agents to randomly change blocking direction during melee fights.
  • Fixed a bug that caused notables and governors to leave their settlements.
  • Fixed a bug that caused disbanded parties to join armies instead of disbanding.
  • Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
  • Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
  • Fixed a bug that caused the last seen entry to be broken in the Russian language.
  • Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
  • Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
  • Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
  • Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
  • Fixed a bug that caused all companions to have the quest target markers in the mission.
  • Fixed a bug that caused the Ironman mode to not affect the game.
  • Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
  • Fixed a bug that caused the barter offer bar to not be filled properly.
  • Fixed a bug that caused the same popup query to appear more than once.
  • Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
  • Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
  • Fixed a bug that caused duplicate notifications when the player abdicated the throne
  • Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
  • Fixed a bug that caused heroes to be assigned to the wrong formations.
  • Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
  • Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
  • Fixed a bug that caused rain to pass through roofs.
Changes
  • Changed "Legendary" and "Masterwork" crafting requirements:
    • "Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
    • "Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
    • Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
    • Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
  • Breaking out from siege will now always be available instead of being available only for the commander of the siege.
    • If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
  • Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
  • Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
  • Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
  • It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
  • Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
  • Changed the Arcor`s weapons in Custom Battle.
  • Removed references of obsolete kingdom policies.
  • Improved and fixed various translations.

Multiplayer​

Crashes
  • Fixed a client crash that occurred while joining the Siege mode.
  • Fixed a client crash that occurred when saving or loading taunts.
Fixes
  • Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
  • Fixed a bug that caused unintended colors to be used for morale stars.
  • Fixed a bug that caused the morale arrow to not have an animation.
  • Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
  • Fixed a bug that caused some Taunts to not play the correct preview animations.
  • Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
  • Fixed a bug that prevented items from being unequipped in the armoury.
  • Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
  • Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
Changes
  • Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
  • Increased the stagger arc for archers, making it easier to be triggered.
  • Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
  • Added previous default cheers as free Taunts.

Both​

Fixes
  • Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
Changes
  • Increased the animation speed of pushing the ladders.
  • Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.

Modding​

  • Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
 
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