Wow, that looks awesome man! Will you use it for KoA or some other project?Was inspired by Piconi's Nordic Guard, so I started work on a character model.
Here's the helmet:
Neither do I.Bannerlord is obviously aiming for realism in an original world heavily inspired by the real world. I don't know how this can escape anyone.
Sorry but no. From the 8th to the 11th century on all the regions covered by Bannerlord we have a great variety of beautiful armors, which were never dull and grey.The real problem is, in that time most of the equipment were the same.
Early medieval time did not have huge innovations in armor and weapons, it took them 200 years to get to the point, when we see leaps every 20 years.
The main problem was the fall of the roman empire and the roman knowledge the trading routes were shut,Crusades brought it back.
So if they will make armor based on only early medieval time, its going to be dull and grey.
That`s why i think they did the Mishmash with other time to put some flavour.
That is great. Which softwares do you use?Was inspired by Piconi's Nordic Guard, so I started work on a character model.
Here's the helmet:
Is it just me or do the stronger units have like huge and broad shoulders, and armour that rests upon them also appears to be clumsily big? Doesnt bother me much, but reminds me of the Viking conquest dorito torsos.
The real problem is, in that time most of the equipment were the same.
Early medieval time did not have huge innovations in armor and weapons, it took them 200 years to get to the point, when we see leaps every 20 years.
The main problem was the fall of the roman empire and the roman knowledge the trading routes were shut,Crusades brought it back.
So if they will make armor based on only early medieval time, its going to be dull and grey.
That`s why i think they did the Mishmash with other time to put some flavour.
It doesn't fit KoA, I'll probably just release it for open source. Maybe for some sort of project that overhauls native aesthetics, but its up to those projects if they want to use it I suppose.Wow, that looks awesome man! Will you use it for KoA or some other project?
3-4 hours, and a lot of that is because of the chainmail, which takes awhile because I hand place the links. The rest of the armour will take much longer :p@John_M Great model . Just out of curiosity, how long did you work on this model take you?
I wonder if this is because of the weight slider in the game. And no doubt have shoulder armour separate has influenced the geometry of all of the body armours. Hopefully for mods it wont be too hard making armour look the right size.The body proportions are far from perfect on many models, it has been worst in the past. I've made a "flaming" thread about it: design critics
TW have fixed some models, very few are maybe too skinny now, more are correct, other few models are like before completely disproportinate, especially the ones with shoulder armor. For me the base boby model itself is really not that great.
I wonder if this is because of the weight slider in the game. And no doubt have shoulder armour separate has influenced the geometry of all of the body armours. Hopefully for mods it wont be too hard making armour look the right size.
I was talking about Early medieval times, from the 5th or 6th century to the 10th century.
The armor that both of you are talking about is from the second and third crusades
That's why i said TaleWorlds did the MishMash and brought armor from 11-12 century.
I don't wanna bring Flame wars to this forum, but again early medieval did not have huge leaps in weapons and armor.
As you can see the leap, begins around the second crusade and jumps every 20 years.
I was not talking about culture, i was talking like why vlandia using pot helm and so on.
The concept of realism in an original world makes literally no sense, if they were to recreate the world exactly as it is, why didnt do it in the first place?Neither do I.
I agree, the new designs are too garish that kills the simplicity of medieval era.I don't like the current design of the mamluke. Do you think they should return to the original warband design?
1) The devs said Bannerlord was based on the 8th to 11th century period, not the whole "Dark Ages"
2) Most of the pictures posted by Jerald of Rivacheg fit this timeframe, except the first one
3) Your pictures are some old outdated stuff, sorry
4) You only refer to Western Europe, while out of 6 Bannerlord factions, only one is inspired by Western Europe (Vlandians)
Sorry if this sounds rude, I just write my post in this way to be clearer.
To come back to the Osprey pictures, they have aged and are often not too reliable. However they are a great source of inspiration for a game like Mount & Blade, realistic without aiming at pure historical accuracy.
Here are some more to back up Jerald:
Pretty diverse. And this does not cover all the cultures featured in Bannerlord.
The current mamluke looks too much like a king or lord imo. I think they should just return the helmet to the style of this warband mamluke which they had before the big overhaul. Other than that, no i dont want them to have this full chainmail bland look of the warband mamluke.I don't like the current design of the mamluke. Do you think they should return to the original warband design?
For that project above, Blender and Substance Painter.That is great. Which softwares do you use?
I personally would like to see a more early turkic/steppe look for the khuzaits rather than their current look, which seems to be based off mongol reenactments with all that leather.
be cool if you could add those aesthetics into the weapon crafting tool later onI would like you to include this detail to the steppe spears