📁 Creative Unit Aesthetics - archive

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I personally would like to see a more early turkic/steppe look for the khuzaits rather than their current look, which seems to be based off mongol reenactments with all that leather.

I agree, as developers said : "The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones. "

So I would like to elements from others. At least in minor factions.

Also I think Osprey is good source of inspiration so here few examples and recommendations;

Khazars (Only units number with reference number "1" in both illustrations represents Khazar cavalry);





Gokturks/Turkic Khanate;





Seljuks 10-11th Century;




Avars;

Peoples of Steppes are diverse and colourful, I love current Khuzait theme but I want to see others elements developers mentioned in Dev-Blog.
 
The concept of realism in an original world makes literally no sense, if they were to recreate the world exactly as it is, why didnt do it in the first place?
I have no idea how this makes no sense to you.

Clean slate + made up landmass and cultures + inspiration from the real world = Final product.

Does this make sense?
 
This is a very unique-looking armor that I don't think I've ever seen anywhere before. I hope the devs see this one.[/spoiler]
Long time ago...:grin:
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This is unthinkable with the current "equipment differentiation" with color applied in MP.
 
I agree, it's frustrating. Maybe they sticked with the Mongol look so that to make the Khuzaits more unique. Turkic arms & armors are often somewhat closer to what we find in the cultures which inspired the Aserais, Sturgians and Empire.
 
I have no idea how this makes no sense to you.

Clean slate + made up landmass and cultures + inspiration from the real world = Final product.

Does this make sense?
Yes, the problem is that they use this argument to demand that real life facts - little and unimportant facts that no one cares about except history emthusiasts - are inserted into the game, like demanding infantry not using mail chausses because in real life only cavalry did.
 
Yes, the problem is that they use this argument to demand that real life facts - little and unimportant facts that no one cares about except history emthusiasts - are inserted into the game, like demanding infantry not using mail chausses because in real life only cavalry did.
Well yeah I'll agree with that to a degree. There are more important stuff to do. But if some dev wants to, and has the time, attention to detail for small stuff such as that is nice.

It's also a matter of degrees. For example the example you brought up isn't so egregious. But if all the infantry of an army were armed with just an axe and no shields for example, but given massive stats to compensate so they function well anyways, that'd be stupid and something I'd vocally oppose. But the Vlandians armour being a bit anachronistic to the inspired time period of Bannerlords setting? That's not that much of a problem tbh.
 
Hands down the best thread on the entire forum. Kudos! I especially LOVE the Battaninan aesthetics and the romanized Southern Empire!
 
But the Vlandians armour being a bit anachronistic to the inspired time period of Bannerlords setting? That's not that much of a problem tbh.

The problem is that it makes the Vlandians very unoriginal and almost the same as Warband's Swadians. It was an occasion to make something different and original, but the devs missed it.
 
I personally would like to see a more early turkic/steppe look for the khuzaits rather than their current look, which seems to be based off mongol reenactments with all that leather.

8ad12f3143c9b8be3e919902ee2baeba.jpg
5406147cf53f0b7408c142a8b2d67eb6.jpg
651bd47fe295b2b2e797619409241055.jpg
pecheneg-tribesman-from-byzantine-armies-886-1118-by-osprey.png
I agree with this. I hope developers see these.
 
In a fantasy world nothing is inherently anachronistic. As I actually study history i understand that technology is just in a constant state of transition, but I hope that Calradia is in a medieval stasis trope for immersion reasons, and that it never canonically reaches the modern era. I would love for BL factions to be based on real life as much as possible but calling this vlandian armour technologically or artistically anachronistic in Armagans world that originally contained undead, zombie Harlaus is a bit over the top
 
Again, Calradia is not a fantasy world. It is a realistic fictional one heavily influenced by history, as Armagan and the devs stated countless of times. But actually, I would have been less disappointed if Vlandian armors were purely fancy instead of being 12th-13h century-ish. Why saying they'll base the game on the 8th-11th centuries if at the end they make the same 13th century thing as in Warband?
 
I would like that the falx when you hit the enemy with the tip do thrusting damage and the rest of the weapon do slash damage. What would makes the weapon good against heavy armored infantry, but you need good manage of spacing to hit with the tip.
falxcut1.jpg
 
Guys, i have a painting but it looks empty. Can you, anyone, add something for us? Attention: Please reply this to let me see(i may miss).
MRlND6.jpg
 
No, the mamlukes don't need those fancy golden shoulder plates. They were slave soldiers, do you think slaves could afford such fancy armor? And I actually prefer the current look of tribal warriors. They look like adventurers/merchants by wearing those robes.
Woops, Thanks, thank you for noticing, I mixed up the screen, and laid out the wrong one, it was work in progress. In the final, he just do without shoulders))
IkgUK.jpg
As for the Tribal warriors, they looked like merchants, residents of the city, but not like tribals. Under tribals, the only thing that so far fits out of the available armor is the Bedouin armor.
In my replace, I just wanted to give the tribals an old recognizable image of the Saranids from the warbands
 
Great redesign Apolon, i prefer yours than TW one for now. Too bad Aserai hight tier helmets are not looking that good and not that "arabic" in my opinion.
 
The problem is that it makes the Vlandians very unoriginal and almost the same as Warband's Swadians. It was an occasion to make something different and original, but the devs missed it.
There's not much different and original you can do with the Vlandians. Either they'd look like the Vikings, or they'd look like Medieval Knights in plate armour (depending on if you went back or forth in time for inspiration), choosing the time period that was chosen to be inspired for the Vlandians allows for Taleworlds to make them stand out the most amongst the other factions in the game. And besides, it does look good and will look better than the Swadians in Warband, aswell as being the second least anachronistic inspiration that could have been chosen.
 
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