balance

  1. NIN3

    2nd Balance Patch: design insights + full changelog

    Hello there! This balance patch that went out as a hotfix today, is a continuation of this big balance patch last month. Since then the meta has changed quite a bit and also there was more time to dive into deeper balancing of some item classes, both of these things are the main component of...
  2. CptMuppet

    In Progress Perks which decrease party food consumption also decrease, and even might stop completely, Steward xp gains.

    Summary: Hello, I have found a potential bug/design issue. Steward xp gains are based on party food consumption which leads to slower Steward leveling if party leader and quartermaster have food-consumption-decreasing perks. Especially the last one in Steward skill tree which makes leveling...
  3. Lets talk Smithing balance and my Smithy Workshop

    Hello, I've enjoyed Bannerlord for a little while now. I have my first clan halfway through tier 3, Niasen and I both have 100 strong parties of mid-tier units, I have a full slate of heroes with decent equipment (mail, or high-grade leather), and I have almost no allegiences (barring a slight...
  4. Tiedemannj

    Superior bow is superior

    The archer, archer militia and steppe bow can all choose between a faster bow, a more accurate bow and the superior bow. The problem is that the superior bow is, as the name implies, strictly superior. It's faster than the fast bow and more accurate than the accurate bow. The only thing you give...
  5. LioneI

    Bannerlord's lazy way of balancing through limiting player

    Here a couple exemples: - Number of compagnons - workshops - caravans - Number of parties you can create - etc.. All of the above is limited for the player. Some are strictly limited, some depend on player's clan tier but still limited to a certain number. Overall I think there are too much...
  6. NIN3

    Balance Patch: design insights + full changelog

    Hello everyone! We prepared this thread alongside the 2 patch logs (one shortened and a full version), to give a little bit more insight on the changes and their intended impact. With todays patch (actually a "hotfix") we have introduced a lot of new weapons, hundreds of item and perk changes...
  7. Let's talk about the spears.

    Hello everyone! I want to start by saying that I love Bannerlord and Mount and Blade franchise as a whole. I played all variations of the game over the years. Only one single thing in this game makes me unhappy: underutilization of most important weapon on a battlefield – the spear...
  8. MP_Erik

    Bow vs Crossbow Balance (Poll)

    I've been comparing the strengths and weaknesses of Bows and Crossbows and come to the following result: Crossbow: -Faster readying time, -Longer holding time, -Less bullet drop, -More damage, -Equal fire rate. Bow: -Legolas has one. I know these imbalances have been pointed out from time to...
  9. Philozoraptor

    Do you want more complex features, such as proper formation behaviour in Bannerlord?

    Title says it all, do you want more complex features such as but not limited to proper formation battles? In this thread I am providing comparison between vanilla game, vanilla game with Realistic Battle AI module only and Realistic Battle AI + Combat module. This does not mean I am suggesting...
  10. Having a city is horrible

    In more than one game, with different patches, I have had to have a city and I the more and more I play, I am sure that it becomes an experience that limits the game. I mean, you usually end up having as your first city a space that, probably, is not of your culture. So you already have a lot to...
  11. Andreypride

    In Progress Villages are dying out

    Summary: Due to the fact that you reduced the base hearth, problems now break the balance, as their values remain the same. Problems appear very often, they are almost always and everywhere. And then there is the frequent robbery during the war. Villages have no chance to thrive. Villages are...
  12. SP - General Sturgia needs a buff badly

    Every campaign I play, Sturgia gets steamrolled. It's so bad that by the time you get the banner and are ready to pick a side you are lucky if they have more than 2 cities left. They suffer from a lackluster unit lineup and it really shows. In particular they get overrun by the Khuzaits...
  13. SP - General Rough Tied Bracers are too good

    As the title suggests I am posting this to draw attention to an admittedly minor issue, but one that irks me all the same. Rough Tied bracers are *way* too good. It's to the point where it's actually hard to find upgrades, playing Imperial I have to get full lamellar plate gauntlets to beat...
  14. TheHangover

    SP - General Horse archers

    We all know plain or steppe + horse archer is op against A.I. But what if lords A.I runs toward to forest or stays in it when it sees horse archers? It will do it in campaign map also in battle map as well. Could be a great balance change.
  15. In Progress [e1.5.9] Balancing issue - Fully upgraded castle can't sustain food.

    Summary: Talivel Castle is fully upgraded with 1550 prosperity and can't sustain itself. Prosperity continues to grow, further driving down food production, requiring less and less garrison to break even. Currently at 130/360 garrison to break even. Parties constantly add to the garrison, making...
  16. MP Match making should prioritize group vs group and random vs random for best overall player experience

    A lot and I mean a lot of rounds are random players on one side vs. mainly grouped players on the other more so in skirmish then captain but the problem is in both. I do believe a simple solution would be to match make grouped players by size so if there is a group of 3 players it should try to...
  17. DennyWiseau

    What kind of player does TW want MP to actually appeal to?

    Tbh I always find myself kinda confused and underwhelmed when joining MP In Bannerlord, it is almost always a cluster**** and quickly becomes boring and repetetive. I remember playing it initially with a friend at alpha launch and having fun with it for a while before it got boring. Now over a...
  18. Suggestion: Braced Formation Command

    I suggest adding a braced or planted formation command, that would enable spear formations to brace their spears against the ground in an anti-cavalry charge spear wall. Such formations should be devastating against charging cavalry units. Especially if the braced formation could be combined...
  19. SomeWeirdSins

    Resolved 1.57 Aserai veteran infantry have incorrect throwing value

    Aserai Veteran infantry have 50 throwing (40 on tier 3 unit in tree, 60 on tier 4 unit in tree). I assume that this unit is meant to be a skirmishing infantry with 80+ throwing. Current value is 50. Mods on: formation spawn fix, no death, level 1 companions
  20. Bjarkan

    Dueling: 1H vs 2H

    I was wondering what your opinion on dueling between 1H vs. 2H is. Do you think one of them has a clear advantage over the other (regardless of skill) ? I prefer fighting with a 2H sword as I like to have range and striking power and I've been using it since WB so I am just used to it. But I...
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