balance

  1. Limping, bleed, dropping weapons and other fine suggestions

    Hello, I see pretty much all of the mp community are silly gooses that really don't know what's best and fun for them. Here are some suggestions that could advance combat and gameplay overall in the direction it's headed already: Add limping - whenever character is hit in the leg make them do...
  2. Thrax1

    Cav charge should knock down/hurt friendlies

    This is a unanimous consensus amongst people I’ve spoken with that this should be the case. This would make cav much more balanced especially in skirmish mode because the cav rider wouldn’t just be able to brainlessly charge into a group of players and only worry about knocking down enemies.
  3. Ling*

    Battania is Extremely Underpowered in captains mode

    We took an opinion poll in our Captains Mode focused discord about who people thought was the worst faction in captains mode: In addition to the general perception of Battania we have match data from our captains mode June 6th tournament that supports this: The players who participated in...
  4. Holy Shift

    Basher Perk Doesnt Match Deflect Perk with Formation Bonus

    Their personal effects are equal. But formation bonus of Deflect gives %2 attack speed and %4 damage approximately (with my weak calculation) to one handed weapons in all stuations. Basher formation bonus gives -%4 malee damage taken only in shield wall which is currently next to useless and...
  5. patch 1.4.1 city management issue after food balancing

    Summary: - I am facing food problems I never knew before (I noticed my orchard 3 disappeared) - Wages skyrocketed for my 210 mixed-tiers troops (-6500 denars/day). In the meantime, they generate +1000 denars/day - One of my village ( not looted) doesn't provide any tax income. The other one...
  6. [BUG] [1.4.2] Raise the Meek Perk OP / broken

    On beta 1.4.2, raise the meek perk now gives XP to ALL troops, not just tier 1,2 and 3. How to reproduce: - Load save (haven't tested in a brand new game) - wait in settlement - observe XP gain across all tier troops This was broken in a old version, then got fixed, now its broken and OP...
  7. Holy Shift

    Aserai Tribesman (Tier 2) Equipments

    First, i'll tell you i never played in Aserai faction. That means both my opinions are little bit from far view and i look objectively. I think Aserai Tribesman spear must replaced with basic one handed sword and javelin or maybe just with one handed sword. My main reason to see this better is...
  8. Settlement auto-upgrading garrison units is killing my economy AND MY FUN

    I purposely put a large amount of tier 3 units in my garrisons to keep them cheapish. The Training Fields buildings continuously upgrading my units is causing way too many promotions to occur automatically, and over the course of a long game my garrison's are getting flooded with high tier units...
  9. Negative Influence - Revisited

    TL;DR: Many policies and actions impact players with negative influence rather than positive influence. This alongside influence gaining 'nerfs' has created an imbalance. Examples of negative influence contributors: 1. Policies: negative 1 influence per day. 1A) Trial by jury 1B) Lawspeakers...
  10. HalfMetalJacket

    Anyone else unsatisfied with some of the Beta 1.4.1 changes to troops?

    While there are many things to enjoy about the changes, such as shields for more troops, Sturgia and the like, I feel like in some places, TW has taken a few steps back. I don't like how badly TW gutted the Aserai Vanguard Faris. Weaker armour and far inferior skills to others makes it very...
  11. [Beta 1.4.0] Ai influence steamroll

    Hello, I run one 10 year simulation Bonus: colors shows clans changing sides -In late game almost every clan can make and disband (few times) very large "army group" with this amount of influence -Ai never rollback polices only add new ones and other 3 random simulations Mod used: Dev...
  12. TheShermanator

    General Balancing Strategy: Moderate and Targeted Cost Changes, Not Wild Pendulum Swings

    In general, I am concerned about the extremes taken with balancing moves by the devs to this point. I get that the game is early access, and a lot of key things do need to be significantly altered to tighten balance and heighten the experience of cost-benefit trade-offs, blah, blah, blah - but...
  13. Shik

    Looters vs Spearmen

    I modified the Imperial Recruits to use an imperial spear and a kite shield instead of an iron spatha to see what happens.
  14. Warbandit Bannerlordie

    400+ hours and you are not making it easier to play Bannerlord

    Its Early Access, so lots of stuff are not working, but at the same time you are also trying to balance stuff that works to good. In the process ruining it or making it plain boring. You are killing more than you are fixing. If veteran players find something that makes it easy, doesn't mean new...
  15. Ruskor

    In Progress Team Balance And Bans [UPD]

    If you ban players who are leaving the game, make a normal selection of players! Because for example, sometimes I come across a very weak team and you think I will have a desire to continue playing? Yes, it’s easier for me to shower from a deliberately dead game and go play the next one or go...
  16. GitiUsir

    Less money for player

    Suggestion : If respawning lords bought mercenaries with their own denars then they will play by the same rule than player does. This may give too much advantage to player because workshops and caravans break the economy. My suggestion is to require the owning of a city to buy...
  17. MFN Figue

    Can we do something about the khuzaits?

    I have started about 12 different campaigns in bannerlord as different factions, different playstyles, etc. And it always seems that which factions are more powerful is kinda random, there are some that are usually stronger, like the vlandians, but there is a good variety when it comes to power...
  18. Create different options for Drilling/training armies & using money allocated to town.

    I believe there should be a diversification of ways to train your armies and use the money you invested in a town. I often get towns which I invested to much money and the 10k denars in the city can't be used or taken out after completing all buildings. Also the current version of the game...
  19. Raganvand's Diplomacy Issue

    Hey everybody. So, before I go off on a rant, I want to express how much I love and appreciate all the effort that's been put into this game. The early game is fantastic, the quality of life is quite high, everything is easily accessible, understandable, and the game holds you by the hand just...