balance

  1. Mounted unit balance: Competing design philosophies

    So, I wanted to open this discussion because in both game design and discussions here I see a clash of two differing philosophies around mounted units: 1. Mounted units are straight up better than non-mounted units they are faster on both the battlefield and strategic map in battle, they seem...
  2. Sh1mbo

    why the heavy steppe recurve bow is worst than the steppe recurve bow

    maybe is some kind of in-game balance, but i dont know why the heavy recurve bow is a liitle bit worst and more expensive than the sttepe recurve bow, or maybe because both bows are from different culture. i know that warbands heavy bows where slower but gives you a faster missile speed but you...
  3. Bow accuracy (small test)

    So, I did a small test on the tutorial level to see exactly how good your character's natural bow abilities are. My first shot went into the wooden roof because I slightly underestimated the dropoff, but the next five went straight into the center. This is not a cherry-picked example, I...
  4. Nordwolf

    Crossbows need tweaks to their aim spread asap

    In short - you shouldn't be able to flick-shot with crossbows. Your aim should spread when doing sharp rotations of your camera, same way it does while walking. Also spread while jumping should be reasonably increased. I personally don't see any reason why crossbows should stay like they are...
  5. Leadership and Steward are overlapping skill lines needing some rework

    One of the most annoying things that have bothered me about the skill tree are the leadership and steward trees, I long thought it was a bug that steward, a skill line mostly about supplies and managing fiefs, was given a party bonus, while leadership, a skill line about well, leading parties...
  6. ManWithKnife

    SP - Player, NPCs & Troops Alter Looter upgrade from "Imperial Infantryman" to "Watchman"

    Once you get the 'Disciplinarian' perk, you gain the option to upgrade Looters, one of the weakest units in the game, into Imperial Infantryman, who have the potential to become the Imperial Legionary, which is one of the most powerful infantry units in the game. While not a major issue of...
  7. PeasantOP

    SP - General Environment effects on battles

    Some what like this: Wind blowing on the south will have bad accuracy to range units shooting from that direction. > Marshes on battanian territory debuff heavy units, especially on the battle field. There are marsh place that the heavy army will try to avoid when facing against battanian...
  8. Observation - Aserai and Khuzait rarely go to war

    After playing ~800 hours, I have only seen Aserai and Khuzait go to war a handful of times and only when one of the factions has taken Danustica. My understanding from reading developer responses is that factions generally only go to war with neighboring factions. However, looking at the map...
  9. Pancakelord333

    Could we get some rusty 2h swords and mauls?

    Title. I havent played since a month after EA started, put about 70 hours in then walked away to let the game "cook" some more. And I'm really liking what i'm seeing on V1.5.5 now. Somehow my PC is even able to smoothly run massive battles mostly maxed out at 1080p on a i7-4790k, 16gb DDR3, GTX...
  10. Bleyck

    A deeper Peace Treaty / Settlement Occupation system (long post)

    TL;DR: In Bannerlord once you take a settlement, it instantly becomes part of your faction. This results in snowballing since the attacker faction immediatly have acess to the settlement's resources and is allowed to take a great ammount of territory from a weakened enemy without peacing from...
  11. Sieges are completely boring

    I really enjoyed playing defensive sieges in M&B 1. Higher risk, higher reward. You had all the advantages of the castle increasing your combat efficiency, but on the other hand you couldn't just leave if the battle went south. When I played M&B 1, about 40% of my siege combats were...
  12. Chaosreaper187

    looking for a rough overview of what has changed since july

    I last played a couple of months ago and have also not been following the pacth notes so much, I'm more interested in diving back in due to the alleged implementation of skill perks like steward and tactics in 1.5.4 beta. Since bannerlord perks hasn't been updated to include 1.5.4 yet do any of...
  13. hoonii

    How to balance Khuzait.

    (Moved forum sections, I guess this is the best place to post this so this can reach more people and maybe the devs(a man can hope alright)). Did a few adjustments and corrections. We were heard!(kinda :D) Spear infantry is getting the long spear as default, nomad is getting the long spear as...
  14. frozenpainter

    SP Nova Aetas v5 Submod

    Here a submod for Nova Aetas, Including; -All kingdom troops stats fixed now more balancer troops. -All troops equipmant stats fixed. -Sword or pike thrust animation fixed. -and more... Download: https://drive.google.com/file/d/1cvm9u74lt4LHcPFsgm7x0zo-V-1FnPdp/view?usp=sharing
  15. hoonii

    MP Khuzait Balance thread.

    Moved sections because there were not enough people I could reach here and I guess both sections serve the same cause. https://forums.taleworlds.com/index.php?threads/how-to-balance-khuzait.433599/ access it here
  16. SP - Player, NPCs & Troops Player and NPC Attributes

    Attributes. Currently they're a bit dull - you get one attribute every three levels and besides increasing the learning limit of their governing skills they don't really do a whole lot to justify that level of rarity. Especially when there's perks that are dedicated to give you one of these...
  17. SP - World Map Creating a boat/ferry system connecting Southern Kingdom and Aserai

    I do not like how far I have to travel around to reach Aserai, especially for trade. I think it would be a good system to have a ferry connecting the cities of Qasira and Vostrum or maybe to the island in the middle which could be a neutral faction that has docks on both sides that connects the...
  18. PijeIBije

    Suggestion: Different class sets for each game type.

    Hello, TW clearly wants preset classes very badly, but at the same time they want Universal Balance for both "RTS" and "FPS" version of their game. How about they make it so that mechanics, items stats, character stats and perks effects work the same across all game modes, but each game mode...
  19. Etrepcar

    Will smithing ever be fixed or at least rebalanced?

    As it stands right now, smithing is pretty much broken: even if you aren't trying to use exploits, crafting javelins with naturally stronger metal parts will results in insane prices, which is hard not to sell. Meanwhile, some two-handed sword with insane secondary damage is still less than a...
  20. Quest Companion Skill requirement is ridiculous

    Companions level very slowly, and for some reason the Quest requirements to be able to send them on missions scales with player level (?) or army size (?) Case in point, it requires 150 trade skill to go to next town and get 30 units of grain ... My character is lvl 24 and even though i traded...
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