R1919
Sergeant
Toxic kids adore to play scenes.How many times are you going to say good bye
Toxic kids adore to play scenes.How many times are you going to say good bye
Can you send me the save file via PM? Also did you install any modifications prior?I'm not sure if anybody else is getting this with the new hotfix, but any of my saves where I access the armor section of a town market, the game crashes with a message saying the file is corrupt, and couldn't pull something from Native/CoreAssets.
I think that hotfix list is not correct, or rather its just a small part of it.and 7,4 gb right ?
thanks a lot
I'm deleting the game and TW forever and good luck to you.
Dejan posted the exact same things in these forums.Here we go, from steam:
Hotfix (e1.6.4) & Beta Hotfix (e1.6.5 - 12/11/21)
Singleplayer
Crashes
- Fixed a crash that occurred during a conversation with the brother in the training field.
- Fixed a crash that occurred when the “New Campaign” button was clicked.
- Fixed a crash that occurred while playing the Tablut board game.
- Fixed a crash that occurred due to new items being added by mods.
- Fixed a crash that occurred when calculating prisoner barter values.
- Fixed a crash that occurred when a child was born.
Fixes
- Fixed a bug that caused troops to desert from the main party.
- Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
- Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.
Multiplayer
Crashes
- Fixed a number of bugs that were causing servers to crash.
Fixes
- Fixed a bug that caused perk icons to be displayed incorrectly.
- Fixed a bug that caused some customization items to be hidden if certain perks were selected.
Changes
- Increased the cooldown time for shouts from 0.4s to 2.0s.
- Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
- Adjusted the perks of many classes (over 200 perk changes).
- Infantry
- Weapon adjustments
- Buffed some underperforming one-handed weapons.
- Nerfed many two-handed weapons.
- Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
- Heavy infantry classes now have better shields by default.
- Increased the combat speed for most heavy infantry classes.
- Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
- Cost changes
- Voulgier (Vlandia) 120 -> 130.
- Legionary (Empire) 160 -> 150.
- Guard (Aserai) 120 -> 130.
- Ulfhednar (Sturgia) 120 -> 130.
- Further increased the cost of shock troops in team deathmatch and siege.
- Cavalry
- Couched lances will now disengage earlier on lower speeds.
- Many weapon adjustments to lances.
- All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
- All heavy cavalry now uses lances by default.
- Slightly decreased the speed of horses.
- Reduced the charge damage of all horses.
- Decreased the armour values of all horse bardings.
- Increased all horse hitpoints.
- Cost changes
- Mounted Archer 150 -> 250 (only in team deathmatch and siege).
- Ranged
- Reduced the archers turning speed penalty while aiming.
- Made weapon switching after releasing missiles faster.
- Reworked the default bows of each class.
- Changed the characteristics of nearly every bow and crossbow.
- Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
- Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
- Increased damage of throwing weapons (throwing axes received an extra buff).
- Aserai Skirmishers now use Jereeds by default.
- Cost changes
- Wildling 120 -> 130.
- Aserai Veteran 160 -> 150.
- Check the forum thread for more details.
Both
Crashes
- Fixed a crash that occurred when trying to play the game while not being logged into GOG.
Fixes
- Fixed a bug that caused the launcher to continue to run when closed from the taskbar.
e1.6.5 Beta
Singleplayer
Crashes
- Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
- Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
- Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
- Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
- Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.
Fixes
- Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
- Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
- Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.
Multiplayer
Crashes
- Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)
Fixes
- Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)
Changes
- Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
- Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.
Both
Crashes
- Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)
just replying to Segrek who seemed to be confused.Dejan posted the exact same things in these forums.
One for 1.6.5 and one for 1.6.4...
A while ago I went through the SP forums to make a feedback compilation, and quite a few people did ask for crowns for rulers. For example (but not limited to) the Creative Unit Aesthetics Archive thread.Not gonna try and burst your bubbles, but instead of adding some stupid Aserai Crown, that literally nobody asked for,
That would be good yeah, but don't blame the 3D modelers. SP and MP have separate teams working on them, and the artists who make stuff like crowns aren't coders, so they can't fix network issues.how about u fix the massive lag and ping issues like half ur community is getting for 2 weeks now.
Not gonna try and burst your bubbles, but instead of adding some stupid Aserai Crown, that literally nobody asked for, how about u fix the massive lag and ping issues like half ur community is getting for 2 weeks now. NIN3 told me "I will forward it to the people that HOPEFULLY know how to fix it".. Yeah, looks like they can't fix it.
Kind of a punch to the face for the people that have been here for over a year, keeping ur ****ty Multiplayer alive, even tho it barely gets 30 active players on skirm.
How many times are you going to say good bye
If what you said is true, I must withdraw my previous not objective and unfair evaluation of TW company. They have been working hard. Although there are few flattering changes, they are making bottom and obscurity’s work . Although this kind of change cannot be seen directly with the naked eye, once qualitative change, it will have a more far-reaching impact than those superficial, Flattering and flattering changesI'm not sure that's true. I only really focus on worldmaps but we've seen lots of optimisation changes recently. 1.6.4 massively compresses terrain.bin files reducing Main_map's by 55% at the expense of a slightly bigger flora.bin - I believe it was reorganising the way flora layers were handled. 1.6.5 activated TW's campaign_icon_capsule system, which sections campaign maps into 90ish geographical boxes and uses engine C++ scripts Town_Entity_Manager and Town_Scene_Manager to introduce a new faster hierarchical way of culling map icons that are off screen or occulted as they don't need to be drawn - improving stability and fps on the campaign map on minimum spec pcs. Stuff like this only has the tip of the iceberg breaking the surface.
1.6.5 fixing the massive memory leaks when sculpting terrain in the scene editor was a godsend for me.
Please refrain from replying to my posts, if you obviously have not read them correctly. I said "NIN3 told me he FORWARDED it to the people that know what to do", which obviously either isn't true, or the Connections-Team doesn't know how to fix it.1. Actually I asked for crowns, gear for faction leaders is my most-requested thing, sorry. Some of us do like single player.
2. The art team doesn't work on fixing lag and crashes. You don't ask your dentist to fix your car.
Again, I didn't blame the Arts team for anything, I just said that NIN3 was supposed to pass it on to the people who know what to do. But well.. what can u expect from a company that works three days a week.A while ago I went through the SP forums to make a feedback compilation, and quite a few people did ask for crowns for rulers. For example (but not limited to) the Creative Unit Aesthetics Archive thread.
That would be good yeah, but don't blame the 3D modelers. SP and MP have separate teams working on them, and the artists who make stuff like crowns aren't coders, so they can't fix network issues.
Don't get me wrong, there are some issues with TW focusing on stuff very few people/nobody asked for, and definitely issues with pace of progress, but the art team isn't the source of the problem.
Come one you fully well know that is not true, so please stop trolling/flamebaiting or in this particular sentence spreading rumors that you know are false.But well.. what can u expect from a company that works three days a week.
To be quite honest with u, Idk if those rumors are false. Actually feels like the game is only being worked on three days a week. Also I wasn't "flamebating" or "trolling", I was just stating my opinion on how bad Bannerlord is, compared to the money it made. And don't play the "Covid-Uno-Reverse Card" cuz other development studios had to go through that as well, and their games are actually playable.Come one you fully well know that is not true, so please stop trolling/flamebaiting or in this particular sentence spreading rumors that you know are false.