More of a 40k guy myself, and I can argue it as being idiotically imperfect in some areas.Star Trek.
(sorry, the thread needs some fuel)
More of a 40k guy myself, and I can argue it as being idiotically imperfect in some areas.Star Trek.
(sorry, the thread needs some fuel)
Fantastic response, the equivalent of "no you".
Phasers set to stun..? Cmon man what kinda pu$$y a$$ $hit was that? Those are Americans onboard -we shoot to kill!!
Then again suppose Kirk was way more manly than Luke, even Han as he was pretty whiney and his best prize was Leia..while Kirk got the Green Girls...
....
.........Bannerlord out yet!?
More of a 40k guy myself, and I can argue it as being idiotically imperfect in some areas.
I don’t know whether that qualifies as cosplay, but I like it! Gud job!I actually made that video way back when someone else was claiming something similar about punches. I get the impression that nobody on the internet has ever swung a fist or sprinted 100m in their lives. Video game logic has got people acting like swords swinging at skyrim speeds are somehow realistic.
Seriously, everybody get up from your computer right now and go swing a bunch of punches. Your arms can move absurdly fast. If you did the same holding the weight of a sword (about 1.5 kilos), then unless you have no muscles in your arm at all you would barely slow down at all.
Pic related; it's me carrying a spear which weighs about a kilo and a (poorly made) 5-10 kg shield that I could probably run an entire marathon with.
Fun fact, Tzeentch actually commissioned this very threadMore of a 40k guy myself, and I can argue it as being idiotically imperfect in some areas.
You stop an attack before completing it, then you can repeat the same type of attack or choose another. That's what feinting is. Just like in Warband.Feinting? That doesn't exist in Bannerlord, it's just switching attacks directions.
Thank you for explaining the concept of feinting but if you are trying to say that feinting in Bannerlord works "just like in Warband" i have doubts that you have actually played both games. How can you even compare that sluggish thing from bl to wb, i always thought that the idea of feinting was to confuse the opponent but judging by what we can see in bl and assuming it should be called feinting it's more or less just switching attack direction or delaying it because crappy comabt mechanics don't let you to skip or mix any animations xd.You stop an attack before completing it, then you can repeat the same type of attack or choose another. That's what feinting is. Just like in Warband.
Again this ****ty thread is based upon hate and its only to provide hate in the comments, its not constructive, its not based on anything but hate, its has no purpose other than hate. One thing is criticizing like everyone has done, and another one is saying that a videogame company is commiting a crime lying its public. I do believe its an improvement and so do they, if he doesnt agree, its his thing but saying FAKE ADVERTISING without an actuallly good fundament should be punishedClosing it would be censorship, just because you don't agree doesn't mean it should be closed.
It's been fierce here, but its purpose is to make Taleworlds listen for once about the shallowness of the combat, it's not just different, it's a huge step backwards
- If someone blocks your attack, I think you should still be able to make a "special" move (like the continuing attack when you swing a sword around your head after first attack)
lol okFrom today's update regarding the Early Access release:
As a SP main I think it works great for the bots, but there are still many outlying issues with the combat currently in PvP. The OP already acknowledged it isn't false advertising, but I don't see a problem with labelling it as misinformation. WB has been out and worked on for a long time which is why it is so polished, so calling BL better despite many bugs and broken features is kind of wrong. You can like it sure, but there are still issues that prevent it from reaching its full potential, which is what obviously many have tried to bring to light.snip
Don't you think that's the issue people have? You wouldn't call R6 at launch a better game than its predecessors would you? Yet that is the statement TW provided, despite it again, being in beta. This gives the thought that they think their current combat system is satisfactory enough in its current state to surpass its predecessors, giving the look that they don't believe the objectively broken aspects of combat should be looked at.Obviously you miss the exact point i am saying. Those games were for sure a mess when they came out at full launch. you missed that point completely. that's the comparison i was comparing it too. Games take time to become good. Heck man R6 siege is in its 4th year and they are still tweaking and balancing stuff. I get the fact everyone has been waiting 8 years but it seems all anyone wants to do is just ahrp how its not what they remember when it comes to combat. and again remember its a BETA boys and girls and BETA for MP
God should nerf real life, they hit so bloody fast its unrealistic
I love how each and every one of you says the exact same rubbish.What's funny is OP points out the obvious without getting it -
Posts whining because Bannerlord combat is better and not as stupid spinny as Warband get so few views specifically because most people don't object to the idea of having combat performance tied to cranking your mouse DPI.
That I don't have to stare at the ground with my mouse DPI at 9,000 to helicopter my way to victory is a huge plus to Bannerlord and most people agree.
Bannerlord combat is significantly improved. There's still a ton of balance changes to make as to be expected in the beta state but the foundation of slower pace and delays isn't bad. Most people agree that's why most the whiny balance posts get largely ignored and ones literally just for saying 'Taleworlds is lying for pointing out that combat is better' get stomped on.