During guest to hunt down 2-3 groups of bandits in vicinity, bandit AI is switched to "do not run from player" mode, making whole guest almost trivial.
Does it irritate somebody else how devs sometimes try to make it trivial for player to finish the quest? Because more I play more this quest is irritating me. It's A, immersion breaking and B, quests should pose at last some challenge, they shouldn't be about mechanical clicking. If devs want to give player free relations then why bother with the quest to begin with. Bandit parties are not too difficult to catch so player don't need this sort of help. Besides it's an example of a bad design, if devs think that guest is too difficult, they should change the quest and it's structure, not dumb down AI in such a blatant way.
Also in general I see a tendency to "hold player by hand" during quests, when compared to Warband, something that is becoming common all across comp. game industry. Quests should stimulate some brain activity in player, he might be given hints but they should not be in a form of "do this, then do that". Let us figure things a bit on our own.
P.S.: does somebody know how to turn off / mod off this behavior during this quest?
Does it irritate somebody else how devs sometimes try to make it trivial for player to finish the quest? Because more I play more this quest is irritating me. It's A, immersion breaking and B, quests should pose at last some challenge, they shouldn't be about mechanical clicking. If devs want to give player free relations then why bother with the quest to begin with. Bandit parties are not too difficult to catch so player don't need this sort of help. Besides it's an example of a bad design, if devs think that guest is too difficult, they should change the quest and it's structure, not dumb down AI in such a blatant way.
Also in general I see a tendency to "hold player by hand" during quests, when compared to Warband, something that is becoming common all across comp. game industry. Quests should stimulate some brain activity in player, he might be given hints but they should not be in a form of "do this, then do that". Let us figure things a bit on our own.
P.S.: does somebody know how to turn off / mod off this behavior during this quest?