During guest to hunt down 2-3 groups of bandits in vicinity, bandit AI is switched to "do not run from player" mode, making whole guest almost trivial.
Does it irritate somebody else how devs sometimes try to make it trivial for player to finish the quest? Because more I play more this quest is...
I've noticed that the big problem in the game is with hunting enemies on the world map. It feels like playing a Pacman and it looks too darn silly.
There is a simple solution to this craziness.
This is the view from me playing on "Realistic" settings.
Bandits or enemies don't...