bandit

  1. How to stop engage behaviour from code?

    Hello! I've written a behaviour and in one of the dialogue options, the bandit player interacting with will stop chasing player. However when I use some encounterParty.MobileParty.Ai functions. Example: Disabling ai, avoiding player, etc. It works but not immadiately. It stops chasing the...
  2. VVL99

    Thugs

    Question removed.
  3. Mr.Chicken

    Resolved [Main Branch v1.1.3] Roguery Perk "Promises" does the exact opposite

    Someone already posted this bug here 2 months ago, but somehow this still isn't fixed. Summary: The roguery perk "Promises" under Roguery 100 does the exact opposite. It increases food consumption from Bandit units by 50% instead of decreasing it by 50%. In the images below I firstly show a...
  4. [OSOD] Imperator

    Bandits Life For Me

  5. SP - General "Thugs" troop tree from back alleys.

    Tldr: Please give *Blunt* maces to the Thug troop tree instead of *Pierce* maces. The Thug troop tree (Thug, Expert Thug and Master Thug) as version v1.1.0. can spawn with spiked clubs as weapons, this make them less useful for the roguery gameplay because they deal pierce damage instead of...
  6. We should be able to give NPC missions

    Playing Bannerlords the concept of bandits and acquiring missions from NPC's is repetitive it needs more variance and random events/interactions. For example there should be instances where a bandit leader has a silver tongue and can convince you to spare him, so that he may join you or become a...
  7. five bucks

    Future Plans post 2 from Taleworlds

    1 year ago, Taleworlds made a Future Plans post, which told us some of the features they wanted to include in the game, and an estimated release date of Q2 2022. We're now in Q3 2022. The release date was missed again. The planned features are only half done. There's been no patch for nearly 2...
  8. SP - General Bandits need some love

    Bandits have existed since the original mount and blade but to these days they still are totally shallow, we just see them as mobs to kill and... that's it. To be fair they have the potential to be much more... interesting and in this post I would like to suggest how I think they should work...
  9. Lornloth00

    SP - General Caravan rush at enemies no matter how foolish

    Generic caravan party members rush the enemy when ever the player aids them. Could this be changed so that the player can control them or they actually use better AI? Even when I help a very small caravan that is being decimated by bandits they rush at the enemies like fools rather than using...
  10. SpikerzZ

    Closed Crash after Mountain Bandit Camp

    I get a crash to desktop whenever I win a mountain bandit camp All I have to do is fight the camp and it crashes when the loot screen appears, the troop / prisoner screen works until I click next I didn't receive any crash report Computer Specs: OS: Windows 10 Pro 64 Bit, all updated GPU: Asus...
  11. StaceMcGate

    SP - General Bandit Hideouts needs reworking

    In this thread, I'll discuss the current issues plaguing the hideout system and what I think would improve it. From my experience, Bandit Hideouts are the worst part of the current Bannerlord II experience and I desperately wish to see changes to them. Bandit Hideout Issues - Spawn Rate...
  12. StaceMcGate

    SP - General Suggestions for 1.59 onward

    Below are just some thoughts I have after playing for around 600 in-game days on patch 1.59 and what I hope to see in the future. Personal suggestions you've might of seen before, but I think there is value in reiterating them. Bandits - There are simply too many bandit parties spawning on...
  13. Criminal gameplay?

    Has there been any talk from the devs about adding more to the criminal side of gameplay? Being a gangleader or a bandit, perhaps running your own hideout, extorting merchants, or anything of the sort? I think it'd be pretty cool but currently the very few things you can do are minor and shallow...
  14. Suicide Bandits During Quest

    During guest to hunt down 2-3 groups of bandits in vicinity, bandit AI is switched to "do not run from player" mode, making whole guest almost trivial. Does it irritate somebody else how devs sometimes try to make it trivial for player to finish the quest? Because more I play more this quest is...
  15. SomeWeirdSins

    Resolved 1.58 Bandits not leaving tracks, causing scouting to not level as intended

    in 1.58 bandits are not leaving tracks. This bug makes levelling scouting unintentionally slow. No mods running when I encountered this bug.
  16. xxstudent

    [建议]希望改善单机中的土匪海盗玩法

    在论坛上看到一些网友对满地图的土匪和海盗机制进行了反馈。大多数人觉的可以保留这个土匪海盗机制,但是应该进行改善,丰富内容,而不是简单的剿匪再剿匪。我总结了一些网友建议。 1、领主也应该攻击他们,不仅应该积极攻击土匪,还可以寻找土匪窝点进攻土匪老窝。 2、强盗和土匪能帮助领主造反。这是将他们归为一种势力,可以进行谈判和合作。 3、土匪强盗的背包应该包含独特的东西和独特的囚犯,比如隐藏的道具和人物。...
  17. Resolved Mountain Bandits Spawn En Masse - No other bandits spawn anywhere else on Map, including Looters

    As per title, the only bandits that spawn are mountain bandits. As a side effect, anywhere mountain bandits do not normally spawn, there are *no* bandits at all. There are no bandit troops or looters in the Aserai, Sturgian, or Khurzait lands. There are only bands of mountain bandits...
  18. Bando

    In Progress Hundreds of Sea Raiders

    So I've come across this bug since updating to 1.5.8 where sea bandit hideouts are pumping out sea bandits like it's a factory. All other bandit types have disappeared too, literally travelled all over calradia to find some Forrest bandits to convert. I'm finding them across the northern parts...
  19. john255

    Resolved Looter parties spawn excessively in 1.5.8beta

    I started a new game on 1.5.7beta and am playing it into 1.5.8. A short while after I installed 1.5.8, looter parties had spawned in big numbers. There will be 6-12 looter parties in the immediate vicinity at a time. My enhanced troop caravans are slaughtered hours or a few days after I...
  20. Xaerdys

    Resolved [1.5.6] Bandit Bosses are not auto-assigned correctly

    I'm guessing this is an oversight. Now you can hire tier 5 bandits, but: Bandit Bosses seem to belong to the same Formation as the highest bandit of the respective category. So far I have tested: Mountain Bandit Boss, Desert Bandit Boss both of which where allocated to "Formation III"...
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