bandits

  1. deuxhero

    (Bandit) Prisoners=construction.

    The quest Land Owner Needs Manual Laborers says slavery of bandits for manual labor is accepted in Calradia. The player should be able to exploit this themselves. Simply make it so that every prisoner (or just bandit type prisoners) in your dungeon gives a boost to construction speed, either...
  2. deuxhero

    Deserters as bandits.

    As the game goes on, bandit parties get larger and larger but their quality doesn't improve. Additionally, since they never have a commander, bandits always just blindly charge and get slaughtered by trivial tactics (park archers on hill, have infantry ready to intercept anyone that makes it...
  3. Bandit Role-Play

    I know this is broad, but there should be more options and events for those that want to do an illegal type of playstyle. Everything is geared towards being a noble and leader of kingdoms. What if you wanted to be a Robinhood instead? Be able to run bandit camps and operations. Have wars with...
  4. Woopzilla

    Feedback on Ustokol Castle - Villagers cannot reach the market at Revyl - Patrols needed?

    Stickied thread pointed me here to post feedback, so here goes: Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol. I think this image should explain the issue: The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on...
  5. Lesbosisles

    Hired thugs /assassins

    A small suggestion: in Warband there was a chance that you will be attacked by a group of bandits when you were entering a town or a village during the night. In Bannerlord this mechanic could be expanded into a little more than a mere radiant event. What I suggest is to add the same...
  6. Organized criminal parties, hideouts and leaders

    I'm tired of getting beaten and humilliated at the beginning by random criminals and not being able to get my revenge since there is no way to actually identify them. I believe that medieval times were full of random criminals who just wandered and looted whatever they could find, but I think...
  7. Some suggestion about bandit hideouts

    Hi, everyone As the recent update deployed just two days ago, there is a new feature about bandit hideouts: they now have influence on settlements, a -2 penalty on security. to me that's reasonable but it also brings an issue: NPCs won't clear hideouts, that means settlements controlled by NPCs...
  8. Enemy routs too fast 1.5.10.

    hey guys! In the new 1.5.10. beta I realised I cant play a full battle against bandits and village militia they are routing so early in the battle, they cant reach even my front line. I dont have a full army they just run away too fast even when they have a chance to win. I play on foot and it...
  9. Suicide Bandits During Quest

    During guest to hunt down 2-3 groups of bandits in vicinity, bandit AI is switched to "do not run from player" mode, making whole guest almost trivial. Does it irritate somebody else how devs sometimes try to make it trivial for player to finish the quest? Because more I play more this quest is...
  10. The Bowman

    Scaling bandit party size with player level is bad design + solution

    So, here's the problem. I'm 400+ days into my campaign and banditry is absolutely wrecking Calradia. The more the game progresses, the harder it is for villagers, caravans and lords to live. Why? Apparently, there is a mechanic that scales bandit parties according to the player level...
  11. Resolved Unable to command troops at bandit hideouts/ then fleeing

    I just starting playing the game after a break. Started a brand new campaign today. I completed the first main quest to establish my clan. The one bandit boss found me and went to the hideout to complete the first bandit hideout mission for the main quest. I commanded my units to shield wall and...
  12. Bortatza Glowingsand

    Bandit Rebellion/Army

    Oyunun senaryosu üzerinde bu gün biraz güzelleme yaparken şöyle bir fikir geldi aklıma. Mesela haritada zayıflayan krallıklarda, kale ve şehirlerde tutsak olarak tutulan birimler kalenin veya şehrin garnizonun zayıflamasıyla (Kuşatmalardan sonra, seferlerden sonra) bölgedeki haydutlar...
  13. Console commands - delete parties on world map?

    After I upgraded to beta patch 1.5.8, the bug with bandit spawning has basically ruined my campaign. It took me a long time to notice because I never go down there, but the entire southern desert is just a sea of literally thousands of desert bandit parties, they eat every caravan or peasant...
  14. LeoWubs

    Bandit spawn rate issue

    So I was just curious if it's possible to reduce bandit spawn rate. I just fought a 100+ worth of forest bandits and it barely dented them.
  15. Is it planned to add higher tier troops to the native game?

    Hey folks, I love Mount and Blade since the first game! But I always find the troop variety too poor within one faction. Of course it is nice to have different cultures and therefore different troops but it's sag that they go only up until tier 6/7 for nobles. The training to get high tier...
  16. Resolved Crash When Engaging Particular Mountain Bandits

    Game has been running fine, but now crashes when I try to engage one particular set of Mountain Bandits. Seems to be just this group, so wondering if maybe they are holdover from quest or some such. Able to engage, and have initial options. When selecting, "Attack" game crashes. This is...
  17. Better Bandits and better marriage

    I believe that it must be the choice of the player to marry, being thus allowed every single woman in the game to receive a marriage proposal and the nobles would bring privileges while companions and npcs of the city would give other smaller buffs. As for the question of bandits, I think we...
  18. Bandit gameplay extended

    It would be great to have an alternative scenario of game play instead of being good guy to be a bandit with its deep world. 1) when reputation with kingdom is very bad the player could make his base in hideout. Conquer or buy the hideout and use it like a castle but in bandit life. 2) hideout...
  19. Suggestion: Bandit Fights Dialogue

    Can we get an option that allows us to see a simple dialogue box for bandit encounters instead of the current conversation screen? I don't know how it is on everyone else's system, but those load screens are cumbersome even though they don't take but a few seconds. Like I said, a few seconds...
  20. Add settlement patrols

    Towns, and perhaps castles, should automatically pull mounted units from their garrison to form a party that will patrol around the primary settlement and between that settlement's bound villages to hunt down bandits, protect villager parties, and enemy parties attempting to raid villages...
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