It's a combination of factors, I've tested them further, and the lack of villages, bad output of products/produces (most of their villages only make fur, which is garbage for the AI economy, it's only good for players playing monopoly, they lack food, they have no horse villages, and they lack both mines and hardwood, making workshops in Sturgia suck balls), and starting with nerfed prosperity makes them the weakest faction in the game from day 1. They never have time or means to recover. Meanwhile, Battania (which seems to be the favorite pet of TW) basically gets 4 villages per town, decent starting prosperity, and are geographically protected, so they often obliterate western part of Sturgia with the "help" of Vlandia, while the eastern part gets obliterated by Khuzait. I've seen this happen not 1 playthrough, but 8 out of 10, that means something...they should be able to travel through water to raid other city from the sea and have a bigger advantage on snow/mountain/whatever they live in (and other faction a bigger disadvantage on snow). if they cannot travel through water, they are just trapped there and this place is indeed the worst place to have a kingdom. they are suppose to be pretty much settled there and yet, I see them travel to start a war against the Aserai, this make no sense.
It's a combination of factors, I've tested them further, and the lack of villages, bad output of products/produces (most of their villages only make fur, which is garbage for the AI economy, it's only good for players playing monopoly, they lack food, they have no horse villages, and they lack both mines and hardwood, making workshops in Sturgia suck balls), and starting with nerfed prosperity makes them the weakest faction in the game from day 1. They never have time or means to recover. Meanwhile, Battania (which seems to be the favorite pet of TW) basically gets 4 villages per town, decent starting prosperity, and are geographically protected, so they often obliterate western part of Sturgia with the "help" of Vlandia, while the eastern part gets obliterated by Khuzait. I've seen this happen not 1 playthrough, but 8 out of 10, that means something...
well, I make 3k a day in Battanian workshopsWell not true...On workshops alone i made 1200 (give or take) a day when i was a blacksmith in Sturgia
From 3 workshops ? If so you must be playing an real old version or with mods boofing it. But ofc it happens Sturgia gets destroyed..But hey in this playthru im doing now Vladia was the first one to go down so Gonna show you guys the might of Sturgia after im done with the Achilles serieswell, I make 3k a day in Battanian workshops
And it is true, 8 out of 10, Sturgia has been destroyed.
yes you are right, their economy suck, and their castle and city are pretty much stuck in a narrow path. so if looter roam around they capture every villager in between the villages and the castle (ustokol, revyl ). I think giving them a bit more movement freedom would help a lot, but to make sure I should probably mod and test it.It's a combination of factors, I've tested them further, and the lack of villages, bad output of products/produces (most of their villages only make fur, which is garbage for the AI economy, it's only good for players playing monopoly, they lack food, they have no horse villages, and they lack both mines and hardwood, making workshops in Sturgia suck balls), and starting with nerfed prosperity makes them the weakest faction in the game from day 1. They never have time or means to recover. Meanwhile, Battania (which seems to be the favorite pet of TW) basically gets 4 villages per town, decent starting prosperity, and are geographically protected, so they often obliterate western part of Sturgia with the "help" of Vlandia, while the eastern part gets obliterated by Khuzait. I've seen this happen not 1 playthrough, but 8 out of 10, that means something...
There are 4 different ways to help Sturgia, and freedom of movement is the least effective of them.yes you are right, their economy suck, and their castle and city are pretty much stuck in a narrow path. so if looter roam around they capture every villager in between the villages and the castle (ustokol, revyl ). I think giving them a bit more movement freedom would help a lot, but to make sure I should probably mod and test it.
From 3 workshops ? If so you must be playing an real old version or with mods boofing it. But ofc it happens Sturgia gets destroyed..But hey in this playthru im doing now Vladia was the first one to go down so Gonna show you guys the might of Sturgia after im done with the Achilles series
without giving them resources, they'll just die out every single game, better off downgrading them into bandits then...my problem is, if they are some kind of north / viking faction, giving them more villages doesn't make much sense lore-wise. the land should be pretty hard to farm and get resources from. Their main resources should be from raiding nearby kingdom hence make their mobility more effective and their defense more based on their environment (make the mobility of other faction in their land harder/ less sustainable to their troops). but ofc, just changing mobility won't cut it with the current ai, it needs to be change as well to make them more effective raiders. anyway, that s my thought about it. I think giving them more villages would make them more like other kingdom and it would harm the diversity of the world. I might be wrong...
my problem is, if they are some kind of north / viking faction, giving them more villages doesn't make much sense lore-wise. the land should be pretty hard to farm and get resources from. Their main resources should be from raiding nearby kingdom hence make their mobility more effective and their defense more based on their environment (make the mobility of other faction in their land harder/ less sustainable to their troops). but ofc, just changing mobility won't cut it with the current ai, it needs to be change as well to make them more effective raiders. anyway, that s my thought about it. I think giving them more villages would make them more like other kingdom and it would harm the diversity of the world. I might be wrong...
they start by playing the players' end-game Wack-A-Mole much earlier, they are us once we've restored the Empire (never tried to kingdom, probably the same thing but instead of Empire of Calradia, it's Kingdom of *whateveryourclannameis*), only that their territory is significantly smaller, and the AI is too dumb to deal with thatWell think the enemy could get an slight moral loss while fighting in their snowy territory along with speed as it now feels like its implemented a little But for me it isnt at all the troops in whole thats their weakness like some people are saying but its all the wars that comes at em at the same time
they start by playing the players' end-game Wack-A-Mole much earlier, they are us once we've restored the Empire (never tried to kingdom, probably the same thing but instead of Empire of Calradia, it's Kingdom of *whateveryourclannameis*), only that their territory is significantly smaller, and the AI is too dumb to deal with that
Boi the Sarranids in Warband were amazing, best archers and cav, didn't even need infantry but they still had well armored guards. They aren't deemed the super manly barbaric hardy people but didn't matter. You missed outI feel that even the aserai are better then them.
Most probably because you have low rogue skill at that time...at higher they drop sweet lootHonestly I don’t think Sturgia needs to be buffed, ALL non-noble units need a heavy reduction in armor. T3 units have like mid-late game armor... I just picked these guys up at a farm a week ago and now they can all kick my ass because I’m still in a leather tunic and no matter how many wood bandits I kill wearing full mail, or looters wearing 30 armor Roughtied Guantlets, none of them ever freaking drop any.
Make the Bannerlords fearsome, nerf all these freaking peasants to the Stone Age.