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hsngrms

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Profitable Workshops mod changes default workshop parameters to make them more profitable starting from day 1 (day 0 is first buy date).

List of modifications
  • Workshop buy price = 1 denar (Game default = 12k+)
  • Daily expense = 1 denar (Game default = 25 or more)
  • Production change cost = 1 denar (Game default 2k)
  • Sell price = 1 denar (Game default = 12k+)
  • Maximum workshops player can have = all (Game default = 1 + player clan tier )

Sell price set as 1 denar for gameplay balance. If not, player could buy a workshop 1 for denar and immediately sell it for ~13k denars.

For curious players: There are 159 workshops in base game.

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Bannerlord Tweaks users, load this mod after BT. This means Profitable Workshops needs to be under BT on mod load order.
(Note that I don't use BT, so I didn't tested both of them together, but I know BT also tries to modify workshop amount and buy price.)

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Do not forget to unblock .dll files.

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Source uploaded to GitHub. SOURCE CODE. Licensed under "The Unlicense".

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My mods on Nexus: Naked Females / Faster Movement / Throwing Arrow / Less Damage / No Limit Bundle Updated / Start Campaign Married / Universal Female Soldiers / Enable FaceGen Sliders / Profitable Workshops .
 
Alternative edition Q & A

  • What is this alternative edition called WAY MORE Profitable Workshops?
    Alternative edition is for greedy players. They don't want to pay even 1 gold. They visit their workshops everyday by foot. They ask workers to pay them. They know this is the way to be rich in no time.

  • Which code differs between two versions?
    Alternative edition's Daily Expense is negative value. (-20k but since main hero has 0.5 multiplier it is -10k actually)

  • How this will affect my game?
    I didn't tested this alternative edition more than 10 days yet. Might cause making you filthy rich.
 
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