@Dejan was wondering why we cant have a 1.0 branch and continue with the beta system. Project Zomboid does this so well. They have a couple branches then create an unstable branch that they patch. The reason I bring it up is mods. People want to be on full release but do you guys just plan on patching it non stop so every time since it can break mods. The patch that was done broke 3 mods today and we know modding is a huge part of the game. I know there is 1.9 but just not sure why you cant continue with the old system, lets say have 1.0 as live and then the unstable branch, that would be every patch you do till you release let's say 1.1. That way you can patch all you want and people dont need to worry about mods breaking constantly. Just not sure why 1 full release branch is all there is, it's just telling people if you want to mod stay on 1.9 forever
There might be a Christmas update ( 1.1 ). Then an Easter update ( 1.2 ). Then through 2023 - 24 still the odd update, and DLCs - elephants, naval warfare .......
TW will still keep one step ahead of mods, for a year or more ......... mod chaos.
Even Skyrim had its own Modpocalypse, a year ago, with Bethesda's unwelcome Anniversary Edition.
Some dedicated mods will try and hold on and work for some time, to eventually be shrugged off by updates, or otherwise fall off ( modders expire ), by the wayside
Maybe a lucky try - hard overhaul mod will be The Chosen One for a TW BL Reincarnation, like Brytenwalda became Viking Conquest
All I see is more community frustration until BL is a bit old and TW have lost ( commercial ) interest , maybe in a few years.
Then mods might slowly start to get a hold again - like it has been a Golden Age of Warband mods in recent years
But until then BL will be an underwhelming ( considering a State of the Art benchmark ) waste of time.
That is, unless TW starts to show some actual pride in its product.
But ten years from now, what platforms will we even be using ? VR ? Candles ?