Sergeant Knight at Arms
seriously,what Ibanez can't do
COGlory said:Not much.
It would be pretty ingenoius, if Ibanez pull it off for generic scenes. MB does not have any means for working with collision meshes after allAdorno said:
Does that change with Havok?
Well, I thought about it a bit - you can put position 50cm in front of player using get_agent_look_direction or howisitcalled, then do set_z_on_ground_level, and it should put your position on the upper collision mesh surface or ground level. Then calculate difference in z between this position and player and if 1m<diff<2m you have a ledge. should work.Ibanez said:Thank you GetAssista. I had some idea for ledge detection. And most of the animations for this stuff are done.