von Kalden
Recruit

I´ve seen how over 700 forest bandits annihilated several Dragonstone armies. Those smaller factions really suffer from pandemic bandits/raiders.
kjeltringen said:Is it possible to fix it so that raiders/outlaws(Storm's End)/Rhoynar bandits and slavers join in on battles?
Other bandit types like pirates, wildlings and so can join in when a group attacks you, but those I have mentioned apparently don't. That is nice when you are low level, but when you have ammased a warparty of 50-60 elite units it is quite a chore to slaughter 5-6 groups in a row when there could have been a proper battle.
I have also noticed that the forest bandits don't use their bows. Apart from these issues the different types of enemies are fun and pretty well varied. Would have liked to see more action in the Highgarden-Lannisport region though.
BrunoHCE said:kjeltringen said:Is it possible to fix it so that raiders/outlaws(Storm's End)/Rhoynar bandits and slavers join in on battles?
Other bandit types like pirates, wildlings and so can join in when a group attacks you, but those I have mentioned apparently don't. That is nice when you are low level, but when you have ammased a warparty of 50-60 elite units it is quite a chore to slaughter 5-6 groups in a row when there could have been a proper battle.
I have also noticed that the forest bandits don't use their bows. Apart from these issues the different types of enemies are fun and pretty well varied. Would have liked to see more action in the Highgarden-Lannisport region though.
Great idea. Must be awesome a massive outlaws attack in the very beginning when you have an army of 6 guys.
rangershex said:I know you're not gonna add the Night Watch, but instead of makeing them a faction change the manhunters into them.
rangershex said:I know you're not gonna add the Night Watch, but instead of makeing them a faction change the manhunters into them.
Ulfhir said:That's a brilliant idea!
Other than Daeron and Yoren, we don't know of any Night's Watch recruiters. So it does not check out, lorewise. It's a common mistake most people who deal with ASOIAF makes, one instance does not make tradition. It's like GoT for CKII, just because Daenerys can hatch a dragon does not mean there's a chance anyone can do it and that she just got lucky.Ulfhir said:Lorewise it checks out because the Night's Watch do send recruiting parties all over the place who gather mostly prisoners.
Here we go, you don't care at all about lore, you just want the Night's Watch in your party. That doesn't really make sense though, lorewise, does it? If they joined you, they'd be deserters and harboring them is illegal in the lands of Westeros, the punishment being death, if I remember correctly.Ulfhir said:Gameplay-wise, it would give the player a way to recruit them (rescuing from bandits etc)
It adds no flavor at all, they're still just manhunters.Ulfhir said:Lastly it adds cool flavour to the game without all the effort of scripting a working Wall/Whitewalker mechanic.
Voso said:BrunoHCE said:kjeltringen said:Is it possible to fix it so that raiders/outlaws(Storm's End)/Rhoynar bandits and slavers join in on battles?
Other bandit types like pirates, wildlings and so can join in when a group attacks you, but those I have mentioned apparently don't. That is nice when you are low level, but when you have ammased a warparty of 50-60 elite units it is quite a chore to slaughter 5-6 groups in a row when there could have been a proper battle.
I have also noticed that the forest bandits don't use their bows. Apart from these issues the different types of enemies are fun and pretty well varied. Would have liked to see more action in the Highgarden-Lannisport region though.
Great idea. Must be awesome a massive outlaws attack in the very beginning when you have an army of 6 guys.
I agree, it is super fun taking your band of six guys and dominating the onslaught of outlaws in the beginning, or getting destroyed, either way it is in fact awesome.
Cozur said:Ulfhir said:That's a brilliant idea!
It's not. People have suggested it before, and it's always been a terrible idea.
If you stick with the lore (as this mod does) people won't give a **** if you help the nights watch or not.BrunoHCE said:What if you could give prisoners to the Night's Watch to gain renown or honor?
Cozur said:Ulfhir said:That's a brilliant idea!
It's not. People have suggested it before, and it's always been a terrible idea.
Other than Daeron and Yoren, we don't know of any Night's Watch recruiters. So it does not check out, lorewise. It's a common mistake most people who deal with ASOIAF makes, one instance does not make tradition. It's like GoT for CKII, just because Daenerys can hatch a dragon does not mean there's a chance anyone can do it and that she just got lucky.Ulfhir said:Lorewise it checks out because the Night's Watch do send recruiting parties all over the place who gather mostly prisoners.
Here we go, you don't care at all about lore, you just want the Night's Watch in your party. That doesn't really make sense though, lorewise, does it? If they joined you, they'd be deserters and harboring them is illegal in the lands of Westeros, the punishment being death, if I remember correctly.Ulfhir said:Gameplay-wise, it would give the player a way to recruit them (rescuing from bandits etc)
It adds no flavor at all, they're still just manhunters.Ulfhir said:Lastly it adds cool flavour to the game without all the effort of scripting a working Wall/Whitewalker mechanic.
Desparin said:Not entirely sure if this has been mentioned or not, but would there possibly be any way (thinking along the mercing route) to implement the Freelancer Mod at all? Just that I foresee being bound into a mercenary contract with one faction a little irritating at times, especially when they're being majorly screwed over.
Would also give the chance for players to be more flexible in times of crisis and be able to stab their erstwhile allies in the back a little easier.
Also, is there any way to defect to join if you're a Lord in a faction - e.g. Change from a Vassal of the North to the Westerlands (just an example) and still keep your Fiefs.
Cozur said:Ulfhir said:That's a brilliant idea!
It's not. People have suggested it before, and it's always been a terrible idea.
Other than Daeron and Yoren, we don't know of any Night's Watch recruiters. So it does not check out, lorewise. It's a common mistake most people who deal with ASOIAF makes, one instance does not make tradition. It's like GoT for CKII, just because Daenerys can hatch a dragon does not mean there's a chance anyone can do it and that she just got lucky.Ulfhir said:Lorewise it checks out because the Night's Watch do send recruiting parties all over the place who gather mostly prisoners.
Here we go, you don't care at all about lore, you just want the Night's Watch in your party. That doesn't really make sense though, lorewise, does it? If they joined you, they'd be deserters and harboring them is illegal in the lands of Westeros, the punishment being death, if I remember correctly.Ulfhir said:Gameplay-wise, it would give the player a way to recruit them (rescuing from bandits etc)
It adds no flavor at all, they're still just manhunters.Ulfhir said:Lastly it adds cool flavour to the game without all the effort of scripting a working Wall/Whitewalker mechanic.
Cozur said:Ulfhir said:That's a brilliant idea!
It's not. People have suggested it before, and it's always been a terrible idea.
Other than Daeron and Yoren, we don't know of any Night's Watch recruiters. So it does not check out, lorewise. It's a common mistake most people who deal with ASOIAF makes, one instance does not make tradition. It's like GoT for CKII, just because Daenerys can hatch a dragon does not mean there's a chance anyone can do it and that she just got lucky.Ulfhir said:Lorewise it checks out because the Night's Watch do send recruiting parties all over the place who gather mostly prisoners.
Here we go, you don't care at all about lore, you just want the Night's Watch in your party. That doesn't really make sense though, lorewise, does it? If they joined you, they'd be deserters and harboring them is illegal in the lands of Westeros, the punishment being death, if I remember correctly.Ulfhir said:Gameplay-wise, it would give the player a way to recruit them (rescuing from bandits etc)
It adds no flavor at all, they're still just manhunters.Ulfhir said:Lastly it adds cool flavour to the game without all the effort of scripting a working Wall/Whitewalker mechanic.
Cornelius Sula said:Ok i got interested in this mod thou i have one question.
Some of you ppl have played PoP mod? How would you compare this two mods?
I know this mod is beta and needs polish but i just want to know your oppinion.