SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    Votes: 887 51.2%
  • The show

    Votes: 845 48.8%

  • Total voters
    1,732

Users who are viewing this thread

Provideniya

Recruit
M&BWB
Just downloaded the v0.7 and I like what I've seen so far. Keep up the good job!

Is the following just a placeholder or an actual bug of this version?
All the doors in cities & castles, when leaving the indoors shop/arena/inn/castle hall point (back) to Castle Hall

Edit:

In fact, it seems those doors, going in and out, tend to point out into pretty random places.
For example, in both King's Landing and Storms End, all the doors out pointed to Castle Hall.
In Moat Cailin (or some other castle in northern riverlands) doors out pointed to dungeons.
In Winterfell, doors into buildings seem to want me to continue walking ("Take a walk around the streets" option)
 

bassman389

Recruit
hey, Bugs I've noticed in 0.7.

Don't think they have been reported yet but "ruins of Castamere is a floating castle. Kings Landing has floating tables.

Everything else I have to report has been mentioned.

One thing I'd like to see changed if possible is the two handed sword blocking. Now on most two-handed swords you can't block I understand that in reality it would be harder to block with a heavy sword but its not impossible so, if a modifier could be put in to slow the blocking ability rather than disable it that would be cool.

One final thing, are the weapons in the cheating console - the ones that say "do not use;" are they going to be fixed and put into game?
 

andysmart

Recruit
so i downloaded this (twice) installed the right version of warband, but it wont let me load it, gets to the load screen, the about 7/8's of the way it crashes back to desk top,
the rgl log says it cant find all the sounds that are quite obviously there in the folder(i can even play them in media player), and it cant map the sound files.

any ideas

i soooo want to play this mod.
 

Makememove

Sergeant
Hi Cozur,

I´ver been playing the mod for quite some time now (since0.4, actually), and it keeps getting better and better. There are still some issues I want to adress here.


1. What is still a bit strange is the whole diplomacy. The way the kingdoms declare war and peace against each other just doesn´t feel very real  to me. Right now, I have the feeling that the diplomacy is completely random. The books say, however, that many diplomatic statuses are fixed. Examples:

The North can never be at peace with the Westerlands.

Dragonstone can never be at peace with the Stormlands.

The Iron Islands can never be at peace with the North (and should be aggressive towards all others)

Dragonstone can never be at peace with the Westerlands.

The Stormlands can never be at peace with the Westerlands.

And so on. The free cities should not attack the westeroosi Kingsdoms so easy - but they can wage war against each other from time to time.

It might also be usefull when the diplomatic statuses don´t change every week.

2.  Knights are too strong or too cheap. I can easily buy me an army of 100 hedge knights (I get them for free from the forest bandits and the raiders around maidenpool) and smash every Lord in Westeros with them. This is too easy.  If they are so easy to get, at least their upkeep should be way higher (like in 1257ad) or there should be units that can effektively stop them (like pikeniers, for example)

3. Arrows are flying too fast. When I shoot an arrow, I can´t aim - because I don´t see where the arrow is flying and can´t check the angle I have to use to reach a certain distance.

4. Shield bash ist not implemented - is there a reason for that? I think its quite a cool feature that would make the fights even more interesting.

 

Count Delran

Sergeant at Arms
Regarding the diplomacy, shouldn't The Reach also never be at peace with The Westerlands? Seeing as how they are sworn to Renly...
 

Luna Vulpe

Regular
WB
Epicrules said:
Cornelius Sula said:
Ok i got interested in this mod thou i have one question.

Some of you ppl have played PoP mod? How would you compare this two mods?

I know this mod is beta and needs polish but i just want to know your oppinion.

They're not really alike, and are set in completely different universes. I don't see what you'd have to gain by trying to compare them.

Hes not asking for how they are alike. Hes just asking for peoples opinion on the two.

I have played both, admittedly i have sunk way more hours in POP. POP is much harder and is a more complete product with little to no bugs that i know of. However the subject matter on this MOD is much more interesting. Also this mod is still being finished. I enjoy this mod, give it more time and it will only get better.

As i side note, i know its been said that the Nights watch wont be in this mod and a rediculous amount of hostility is thrown at whoever dares mention it. However i feel the NW is a key part of the Lore and its just a shame to not have them included in some way. Is there any way or do you have any inclination at all to include in some form or another in the future? There is clearly alot of fan demand for it. Imagine the quests that could go with it.

I love your MOD and have nothing but praise for it, im just asking about one of the most interesting parts of the lore to be included.
 

monsterfurby

Sergeant at Arms
M&BWBNW
andysmart said:
so i downloaded this (twice) installed the right version of warband, but it wont let me load it, gets to the load screen, the about 7/8's of the way it crashes back to desk top,
the rgl log says it cant find all the sounds that are quite obviously there in the folder(i can even play them in media player), and it cant map the sound files.

any ideas

i soooo want to play this mod.

Same issue, I recommend posting your rgl_log.txt file accompanied by [ code] [ /code] tags as I did above. Might help them find the issue.
 

Makememove

Sergeant
Luna Vulpe said:
Epicrules said:
Cornelius Sula said:
Ok i got interested in this mod thou i have one question.

Some of you ppl have played PoP mod? How would you compare this two mods?

I know this mod is beta and needs polish but i just want to know your oppinion.


They're not really alike, and are set in completely different universes. I don't see what you'd have to gain by trying to compare them.

Hes not asking for how they are alike. Hes just asking for peoples opinion on the two.

I have played both, admittedly i have sunk way more hours in POP. POP is much harder and is a more complete product with little to no bugs that i know of. However the subject matter on this MOD is much more interesting. Also this mod is still being finished. I enjoy this mod, give it more time and it will only get better.

As i side note, i know its been said that the Nights watch wont be in this mod and a rediculous amount of hostility is thrown at whoever dares mention it. However i feel the NW is a key part of the Lore and its just a shame to not have them included in some way. Is there any way or do you have any inclination at all to include in some form or another in the future? There is clearly alot of fan demand for it. Imagine the quests that could go with it.

I love your MOD and have nothing but praise for it, im just asking about one of the most interesting parts of the lore to be included.


Why should it be usefull to implement a faction that is doing nothing because they are not allowed to ally themselves with anyone or wage war against anyone?

And lorewise - how sould it be logical to implement a faction that has no people and only up to a few thousand fighters (2000? Think I read that number somewhere but can be wrong) is important enough to be on the map? Even most of the people living in Westeros have forgotten the nights watch is important.

There aren´t even battles big enough that they are mentioned in Westeros in which the Nights Watch is involved. Implementing them as an own faction would be like implementing the golden cloaks as an own faction.

And I think Cozur ist pissed about these questions because they are raised every few days from people who are simply too lazy to read the thread.
 

Luna Vulpe

Regular
WB
Its got nothing to do with being lazy. its just voicing my opinion. When did i say a full blown faction? I asked if it was going to implemented in any way shape or form.
Think of the Knight orders in POP. Im not saying thats how the NW should be handled im just saying that there are ways to put them in without making them a full blown faction. Why cant they be similar to the wandering Mercenary Companies, Patrolling around the Gift and the Wall dealing with the wildling menace. You could perhaps have them as a limited faction. Im no modder so i dont know wahts possible but ( i know i keep referencing POP) what if castle Black was like the Noldor Castle in POP. Sending out small patrols of rangers etc to deal with the wildlings.
Also being true to the lore is all well and good but you can take a few liberties for gameplay surely. I mean the way the factions diplomacy works is hardly lore friendly is it. 
As for people of westeros not knowing about them, they do know of them they just dont hold much respect. and besides we as the readers and viewers of the books and show know all about the NW and are very interested. This MOD is awesome and by asking for more features that is showing how much we like it and want more of it. Not sure why i and others are met with such hostility.
Also it being in the development stage still now is the time to ask or give ideas for features.

As i side note is the map ever going to be extended North of the Wall? the 1st thing i did was travel to the wall and you cant really get to it let alone past it.

Anyway once again i LIKE this mod. just voicing my opinion.
 

Cozur

Grandmaster Knight
WB
Luna Vulpe said:
Its got nothing to do with being lazy. its just voicing my opinion. When did i say a full blown faction? I asked if it was going to implemented in any way shape or form.
Think of the Knight orders in POP. Im not saying thats how the NW should be handled im just saying that there are ways to put them in without making them a full blown faction. Why cant they be similar to the wandering Mercenary Companies, Patrolling around the Gift and the Wall dealing with the wildling menace. You could perhaps have them as a limited faction. Im no modder so i dont know wahts possible but ( i know i keep referencing POP) what if castle Black was like the Noldor Castle in POP. Sending out small patrols of rangers etc to deal with the wildlings.
Also being true to the lore is all well and good but you can take a few liberties for gameplay surely. I mean the way the factions diplomacy works is hardly lore friendly is it. 
As for people of westeros not knowing about them, they do know of them they just dont hold much respect. and besides we as the readers and viewers of the books and show know all about the NW and are very interested. This MOD is awesome and by asking for more features that is showing how much we like it and want more of it. Not sure why i and others are met with such hostility.
Also it being in the development stage still now is the time to ask or give ideas for features.

As i side note is the map ever going to be extended North of the Wall? the 1st thing i did was travel to the wall and you cant really get to it let alone past it.

Anyway once again i LIKE this mod. just voicing my opinion.

Do you want to implement an entirely new faction, make all the models, scripts, quests, scenes and all that? Then PM to join the team and I'm sure we can work something out.

Remember, I'm a one-man team, with Caractacus doing some freelance scenes, so I can't do everything, and the NW is never, ever, going to a priority.
 

andysmart

Recruit
ok so here is my rgl log.

Code:
Starting new log file.
 Version:  1.153 
 
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0.7\Sounds\min_your_flag_returned.wav Sound file could not be found: Modules\ACOK 0.7\Sounds\min_you_scored_a_point.wav Sound file could not be found: Modules\ACOK 0.7\Sounds\min_enemy_scored_a_point.wav Sound file could not be found: Modules\ACOK 0.7\Sounds\min_whistle.wav WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet

doesnt matter whether iu run it on 1.153 or 1.154, the rgl log is the same.. but the sounds are all there in the sound file.. it just cant find them.




now just as an after thought... could it be that i have the game installed in the steam file on a D drive, and for whatever reason when it tries to find the sounds it chooses a generic pathway C:/program files/ warband/ modules/ sounds... and cant find the sounds... is that possible or not... i'm not a programmer so its just a shot in the dark.
 

monsterfurby

Sergeant at Arms
M&BWBNW
andysmart said:
now just as an after thought... could it be that i have the game installed in the steam file on a D drive, and for whatever reason when it tries to find the sounds it chooses a generic pathway C:/program files/ warband/ modules/ sounds... and cant find the sounds... is that possible or not... i'm not a programmer so its just a shot in the dark.

That's actually a possibility... I have my game in F:\Mount and Blade Warband, so it's neither in Steam nor in the Program Files folder... I'll try it out when I get the chance.
 

Luna Vulpe

Regular
WB
Cozur said:
Luna Vulpe said:
Its got nothing to do with being lazy. its just voicing my opinion. When did i say a full blown faction? I asked if it was going to implemented in any way shape or form.
Think of the Knight orders in POP. Im not saying thats how the NW should be handled im just saying that there are ways to put them in without making them a full blown faction. Why cant they be similar to the wandering Mercenary Companies, Patrolling around the Gift and the Wall dealing with the wildling menace. You could perhaps have them as a limited faction. Im no modder so i dont know wahts possible but ( i know i keep referencing POP) what if castle Black was like the Noldor Castle in POP. Sending out small patrols of rangers etc to deal with the wildlings.
Also being true to the lore is all well and good but you can take a few liberties for gameplay surely. I mean the way the factions diplomacy works is hardly lore friendly is it. 
As for people of westeros not knowing about them, they do know of them they just dont hold much respect. and besides we as the readers and viewers of the books and show know all about the NW and are very interested. This MOD is awesome and by asking for more features that is showing how much we like it and want more of it. Not sure why i and others are met with such hostility.
Also it being in the development stage still now is the time to ask or give ideas for features.

As i side note is the map ever going to be extended North of the Wall? the 1st thing i did was travel to the wall and you cant really get to it let alone past it.

Anyway once again i LIKE this mod. just voicing my opinion.

Do you want to implement an entirely new faction, make all the models, scripts, quests, scenes and all that? Then PM to join the team and I'm sure we can work something out.

Remember, I'm a one-man team, with Caractacus doing some freelance scenes, so I can't do everything, and the NW is never, ever, going to a priority.

Well this is impressive for a one man team so kudos on that. Fair enough i was just asking, im happy for what youve made so far to be honest.

cheers
 

monsterfurby

Sergeant at Arms
M&BWBNW
andysmart said:
now just as an after thought... could it be that i have the game installed in the steam file on a D drive, and for whatever reason when it tries to find the sounds it chooses a generic pathway C:/program files/ warband/ modules/ sounds... and cant find the sounds... is that possible or not... i'm not a programmer so its just a shot in the dark.

Update: Yes, it is almost DEFINITELY the sounds that are causing the problem. If you switch both Sounds and Music off in the pre-game options (from the launcher), the game should start just fine.

Weird.

Edit: Fascinating, disabling sound and music gets me to the menu screen, but the game crashes when I try to start a new game.

Code:
Starting new log file.
 Version:  1.154 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 8 ( Speed: ~2799MHz / ~2799MHz / ~2800MHz / ~2799MHz / ~2799MHz / ~2800MHz / ~2800MHz / ~2799MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5700 Series
 - Texture Memory: 480 ( Available Texture Memory: 465 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -193.105743 
 Setting Map Max X =  233.579987 
 Setting Map Min Y =  -287.565308 
 Setting Map Max Y =  251.030838 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  20.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  1.000000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Module Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
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 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
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 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
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 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
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 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
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 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
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 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  ani_skeletons 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
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 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  castle_a 
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 Loading Resource  castle_d 
 Loading Resource  castle_e 
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 Loading Resource  castle_g 
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 Loading Resource  castle_i 
 Loading Resource  churches 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  fake_houses 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  houses1 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  snowy_castle 
 Loading Resource  snowy_houses 
 Loading Resource  square_keep 
 Loading Resource  steppe_fake_houses 
 Loading Resource  stone_houses 
 Loading Resource  town_houses 
 Loading Resource  town_houses_b 
 Loading Resource  town_houses_c 
 Loading Resource  town_houses_d 
 Loading Resource  town_houses_e 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
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 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
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 Loading Module Resource  min_itm_instruments 
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 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ACOK_1_Al_Mansur_Props 
 Loading Module Resource  ACOK_1_Faction_Arms 
 Loading Module Resource  ACOK_1_Map_Icons 
 Loading Module Resource  ACOK_1_Roman_Buildings 
 Loading Module Resource  ACOK_1_Roman_Walls 
 Loading Module Resource  ACOK_15th_Century_Weapons 
 Loading Module Resource  ACOK_AK_Shields 
 Loading Module Resource  ACOK_AK_Warhorse 
 Loading Module Resource  ACOK_AK_Weapons 
 Loading Module Resource  ACOK_Al_Mansur_Helmets 
 Loading Module Resource  ACOK_Al_Mansur_Swords 
 Loading Module Resource  ACOK_Alphadelta_Shields 
 Loading Module Resource  ACOK_Arab_Equipment 
 Loading Module Resource  ACOK_Barbuta 
 Loading Module Resource  ACOK_Battle_Banners 
 Loading Module Resource  ACOK_Byzantine_Shields 
 Loading Module Resource  ACOK_Byzantine_Tunics 
 Loading Module Resource  ACOK_Clegane 
 Loading Module Resource  ACOK_Colored_Lances 
 Loading Module Resource  ACOK_Common_Helmets 
 Loading Module Resource  ACOK_Daggers 
 Loading Module Resource  ACOK_Dede_Helmets 
 Loading Module Resource  ACOK_Deja_Crusaders 
 Loading Module Resource  ACOK_Dia_Russian 
 Loading Module Resource  ACOK_Dornish_Horses 
 Loading Module Resource  ACOK_Dornish_Sabers 
 Loading Module Resource  ACOK_DRZ_Armors 
 Loading Module Resource  ACOK_Faradon_Weapons 
 Loading Module Resource  ACOK_Fred_Armors 
 Loading Module Resource  ACOK_Fur_Hats 
 Loading Module Resource  ACOK_Fur_Hoods 
 Loading Module Resource  ACOK_Gallic_Armor 
 Loading Module Resource  ACOK_House_Shields 
 Loading Module Resource  ACOK_Iqorbb_Swords 
 Loading Module Resource  ACOK_Japan 
 Loading Module Resource  ACOK_Kaftans 
 Loading Module Resource  ACOK_Katana 
 Loading Module Resource  ACOK_Kau_Arabic 
 Loading Module Resource  ACOK_Kau_Armours 
 Loading Module Resource  ACOK_Kau_Baltic 
 Loading Module Resource  ACOK_Kau_Byzantine 
 Loading Module Resource  ACOK_Kau_Crusader 
 Loading Module Resource  ACOK_Kau_Denmark 
 Loading Module Resource  ACOK_Kau_Eastern 
 Loading Module Resource  ACOK_Kau_England 
 Loading Module Resource  ACOK_Kau_France 
 Loading Module Resource  ACOK_Kau_Generic 
 Loading Module Resource  ACOK_Kau_Helmets 
 Loading Module Resource  ACOK_Kau_HRE 
 Loading Module Resource  ACOK_Kau_Iberia 
 Loading Module Resource  ACOK_Kau_Ireland 
 Loading Module Resource  ACOK_Kau_Italy 
 Loading Module Resource  ACOK_Kau_Lithuania 
 Loading Module Resource  ACOK_Kau_Mongolians 
 Loading Module Resource  ACOK_Kau_Nordic 
 Loading Module Resource  ACOK_Kau_Novgorod 
 Loading Module Resource  ACOK_Kau_Scotland 
 Loading Module Resource  ACOK_Kau_Sweden 
 Loading Module Resource  ACOK_Kau_Teutonic 
 Loading Module Resource  ACOK_Kite_Shields 
 Loading Module Resource  ACOK_Lance_Flag 
 Loading Module Resource  ACOK_Light_Pack 
 Loading Module Resource  ACOK_Litus_1 
 Loading Module Resource  ACOK_Litus_2 
 Loading Module Resource  ACOK_Lucas_Shields 
 Loading Module Resource  ACOK_Lucas_Weapons 
 Loading Module Resource  ACOK_Mailed_Horse 
 Loading Module Resource  ACOK_Medieval_Helmets 
 Loading Module Resource  ACOK_Men-at-Arms 
 Loading Module Resource  ACOK_More_Horses 
 Loading Module Resource  ACOK_Native_Helmets 
 Loading Module Resource  ACOK_Njunja_Eastern 
 Loading Module Resource  ACOK_Noblemans_Cloak 
 Loading Module Resource  ACOK_Norman_Armors_1 
 Loading Module Resource  ACOK_Norman_Armors_2 
 Loading Module Resource  ACOK_Northern_Horses 
 Loading Module Resource  ACOK_Pavises 
 Loading Module Resource  ACOK_Pino_Banded_Leather 
 Loading Module Resource  ACOK_Pino_Nord_Pack_1 
 Loading Module Resource  ACOK_Pino_Nord_Pack_2 
 Loading Module Resource  ACOK_Pino_Rhodok 
 Loading Module Resource  ACOK_Pino_Swadia_Pack_1 
 Loading Module Resource  ACOK_Pino_Swadia_Pack_2 
 Loading Module Resource  ACOK_Plate_Helmets 
 Loading Module Resource  ACOK_Prussian_Armors 
 Loading Module Resource  ACOK_Qarthene_Shields 
 Loading Module Resource  ACOK_Rathos_Helmets_1 
 Loading Module Resource  ACOK_Rathos_Helmets_2 
 Loading Module Resource  ACOK_Rathos_Weapons 
 Loading Module Resource  ACOK_Roman_Armor 
 Loading Module Resource  ACOK_Rough_Armor 
 Loading Module Resource  ACOK_Rus_Armors_1 
 Loading Module Resource  ACOK_Rus_Armors_2 
 Loading Module Resource  ACOK_Rus_Items 
 Loading Module Resource  ACOK_Saxon_Armors_1 
 Loading Module Resource  ACOK_Saxon_Armors_2 
 Loading Module Resource  ACOK_Septon 
 Loading Module Resource  ACOK_Song 
 Loading Module Resource  ACOK_Sonyer_Armors_1 
 Loading Module Resource  ACOK_Sonyer_Armors_2 
 Loading Module Resource  ACOK_Sonyer_Shields 
 Loading Module Resource  ACOK_Spangenhelm 
 Loading Module Resource  ACOK_Thick_Arabians 
 Loading Module Resource  ACOK_Thick_Leather_Vest 
 Loading Module Resource  ACOK_Thick_Tabards 
 Loading Module Resource  ACOK_Transitional_Armor 
 Loading Module Resource  ACOK_Viking_Armor 
 Loading Module Resource  ACOK_Viking_Helmets 
 Loading Module Resource  ACOK_Viking_Shields 
 Loading Module Resource  ACOK_Viking_Swords 
 Loading Module Resource  ACOK_Winged_Horse 
 Loading Module Resource  ACOK_Zimke 
 Loading Module Resource  Wheat 
 Loading Module Resource  ACOK_Rusty_Sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  Realistic_Grass_1 
 Loading Module Resource  Realistic_Grass_2 
 Loading Module Resource  min_env_grass 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  min_env_objects 
 Loading Module Resource  min_env_snow_trees 
 Loading Module Resource  min_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  unsupported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  121368 
 Finished All...
 
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