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T
I think this is because they are simply rumours and not guaranteed? Though I find they are more accurate the higher your trade skill. It could also be that the market fluctuates before you get there
Why not buying it off the merchant that are about to enter the city and sell them at a higher price? Tho you need to have some understanding of each city trade goods current price.
 
T
Why not buying it off the merchant that are about to enter the city and sell them at a higher price? Tho you need to have some understanding of each city trade goods current price.
Not tried it! If it works it’s a bit daft! But all part of balancing id think
 
You guys have probably already figured this out but if you trade with caravans, the unit value does not change the more you buy/sell like it does in town.
Also, is the marked profits perk bugged for anyone else, or just me (it doesn't mark profits)?
 
I usualy only trade food cause it increases my stweard xp

I buy grain for 9-11 (usually in western empire) sell it for 18-20 whenever i can (usualy in aserai or kuzait city)
buy fish for 11-12 ussualy in aserai city sell for 20 wenever i can
chesse for 20-30 (chesse sells for 100 in one Asserai city)
beer is cheap in (battania/vlandia) buys for like 20 and can sometimes sell for 70
I also trade wine when cheap
dates are cheap in asserai buy for 20 sell for 60 sometimes

I do a giant clockwise circle arround the sea that is suposed to be the mediterranium, just did one turn today 60k profit i got like 12k carry capacity

I also try to buy warwood for 10-12 and sell for 27-30
I also trade iron materials/charcoal

Some cities sell flax for 7-8 and some buy for 25-30
(Disclaimer: Some of the values may not be 100% acurate)
 
You guys have probably already figured this out but if you trade with caravans, the unit value does not change the more you buy/sell like it does in town.
Also, is the marked profits perk bugged for anyone else, or just me (it doesn't mark profits)?
The smaller villages work like that as well. You can check the villages around a settlement and get a pretty good idea of what is going to sell. Be careful though - if you go to the settlement first and sell, it'll deflate the cost at the surrounding villages. You can, however, sell as much as you want to the villages outside of the town and it won't have any impact on the price in town (although they only have about 1,000 gold to spend).
 
I tend to buy furs and hides in the north, pottery and salt in the south. Not really planned, I just wander around buying items when their price is low and selling when high. The only thing I avoid is oil because it is overproduced everywhere in my game. Many of my sales go to villages because they can often offer much better prices than the city and the price is static rather than dynamic.
 
Honestly I’ve given up on trading and just save up the money to buy a caravan, after a few days they give 1k+ per day
 
Honestly I’ve given up on trading and just save up the money to buy a caravan, after a few days they give 1k+ per day
Seems a bit odd that resigning a companion's life away to tread the trading routes of Calradia still counts towards the companion cap. In a role play sense, I suppose you're still financially responsible for them but they act as if you're a stranger when you meet them on the road.
 
Currently caravans are traveling safe and bandits are not powerfull to beat them and enemy lords are slower compared to caravans so they do not follow and attack them. However in future probably there will be risks of losing your caravan once in a year in average, we will add this.

In average caravans start to make profit after 2 weeks and daily they bring 0-1200 denars (changes much because they sell buy tons of stuff). They also have a wage of 250 denars so player can make 0.5K profit daily in average from one caravan, means 40K in a year by investing 15K.
 
I find when a city is after defending a siege they are super low on supplies, great way to trade and make some gold just wait outside until it's finished.
 
If your culture is Sturgian, you can make massive profits during winter. AI traders are bogged down by the snow which leads to some massive price disparities.

Does the culture allow you to get better prices or something?

The rumors are always accurate- within a time window AND item amount. So the two things that affect it are missing the timing and bringing too many items. Often for medium/high value items if you sell even 1 the value goes back to the average but low value like hardwood, wool, clay (that are inputs for other resources) do not have this 'reset' issue and will decline in value very slowly so you can sell 200 at +50% average profit. If you bought 200 clay for an average of 14 and sell it for an average of 24 that is +2,000. So buying extra mules or capturing horses from bandits your inventory and map speed can increase rapidly. If you have the mules/horses and 30,000k in the bank it is time to invest in caravans because you will have so much inventory you can't sell everything you can buy in 1 trade trip and need to invest the excess into caravans.

You should be able to make up to 5 quite profitable caravans if you look at the trade map where resources are produced vs consumed and several more after that that make money but are less profitable and occasionally cost money from wages once there are many wars. That usually gives around +12,000 income per week if you are still trading yourself, you lose about 4,000-6,000 if you stop trading but by then you should be able to afford 3-4 fully kit companions and purchase a mercenary army strong enough to take out weaker Lords straight from taverns.

If you spend more time training and rescuing higher tier units from bandits you can get a better army that costs less and be fighting stronger Lords and winning 10-60k in loot after battles about once a week.

Starting out you make the most profit by buying animals and selling them because they do not take inventory space and you can't afford many but towns usually won't buy many before the price goes way down but every trip you should be doubling your money. Within a month you will have enough money for a caravan.
 
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Caravans have gold and buy and sell kind of like a player. I have looked in a very detailed way into how the trade and supply and demand works, and only minorly into how caravans work, so I might be off in my caravan analysis, but it's relatively straightforward.

Caravans will go around and buy inventory when it is below the base value of the good, they'll then travel to a nearby city, and sell inventory when it's above the base value of a good.

As a player, think of it as going to cities and buying up things when the number is green and selling when the number is red.

A caravan that does poorly is one that buys up a bunch of inventory that has little demand nearby, so they have little cash to buy more inventory, and no place to offload that for a profit.

There's a few goods that are particularly poor because of the way that the game handles the demand of goods, the ones that I've noticed are real duds are flax and oil. Flax because it is overproduced from farms, there's very low demand from settlements, and the profit from flax is very poor because its base value is only 15 for a weight of 10. Oil because it's super expensive and every settlement has reasonable demand for olives and settlement's artisans will make more than enough oil without an oil presser nearby.

My theory is this; Starting a caravan in Aserai territory, for instance can be poor because the production is very similar across the whole area when it comes to trade goods, mostly grain and flax, there's I think one silver mine, and some horse ranches. So if you start a caravan in Aserai it might fill its inventory with a bunch of flax, beer, linen, etc. Then it might bounce around from town to town where all of the prices for those things are low. They have so much more supply than demand that it will always be cheap so they buy it because it's cheap, but they don't consume it so it stays cheap, so even if the caravan makes a profit it keeps investing it into more cheap dead end goods that few people want.

These things might go over well in Sturgia and Battania, but if the caravan stays in Aserai it will suck. Some other places have more local diversity so even if your caravan pingpongs around between a couple local cities there's big differences between supply and demand between nearby settlements.

Similarly, the most profitable locations to sell relative to the base value is in places with high prosperity. If your caravan bounces between high prosperity settlements, it will buy up things that are in very low demand, which will be things that have been overstocked for some time, but it will frequently be able to find places to sell goods because high prosperity generates higher demand, and higher prices than base.

So lets say flax, a caravan might be happy to buy flax at 14 and sell it at 16 because 15 is the base cost of flax. However, if you're in a place that's a big flax producer with low demand the caravan might buy flax at 8 and be unwilling to sell it to the next city that will pay 12 for it, instead, it might buy it for 14 from that settlement, and go to the next settlement and buy more for 9, and keep going around spending it's budget on cheap flax, not selling it because it can't find a buyer for more than 15. For most goods this will eventually resolve when the caravan finds its way out of this area, but if it loads up on oil it will take a while to find any settlement anywhere that cares about oil.

I'll look into caravan behaviors, this is mostly from observation and what I understand about how the ingame economy works, but I think caravans aren't going to be using too much strategy, and the safest way to ensure they're not making bad deals is to always buy below base price and always sell above base price.

As a player trader, the best things to buy are either workshop goods from areas without a workshop and deliver them to an area with a workshop and little production. Or else buy luxury goods from a low prosperity settlement and deliver them to a high prosperity settlement. You can do OK selling medium highly consumed goods like meat, butter, cheese to medium sized settlements without those production facilities.

Luxuries are things like Dates, Oil, Leather (which is also a component), Wine, Silver (also a component). Velvet and Jewelry are even higher grade luxuries, having 5 times as much demand from high prosperity versus the others mentioned which have 4 times as much. Still, demand for these luxuries is relatively low and the price is relatively high, which results in the price quickly changing when you start to sell them unless the tracked supply value has really bottomed out. Silver and Leather are good, leather is hard to find, but silver is relatively easy to find in abundance in a few places, and cheap because those settlements are low prosperity at the start of the game. Bringing that to a silversmith in a high prosperity town that has run low on silver for a while can be really profitable. Though I'd say most of my profits come from trading things like olives, meat, cheese and butter.
 
As a player trader, the best things to buy are either workshop goods from areas without a workshop and deliver them to an area with a workshop and little production. Or else buy luxury goods from a low prosperity settlement and deliver them to a high prosperity settlement. You can do OK selling medium highly consumed goods like meat, butter, cheese to medium sized settlements without those production facilities.

I agree with most of that- the main thing is the value items are in such small quantities it is very hard to make money vs the time to gather the resources and sell it. Sure you can find jewellery and velvet for 200 and sell for 500 which is +150% profit but in real terms, you might make 1,500 and require travel between 3-6 locations.

If you trade animals it tends to work similarly unless you can consistently trade with the right caravans but trading with caravans can take a long time to track the right one and catch it. The main difference between animals and high value luxuries is that the demand for animals is more consistent.

The most consist demand for good in high quantities (which is where you make the most real money even if profit is only +50% per trade are food and less produced inputs. Iron and silver are inputs and can be profitable at times but the demand for those varies hugely in my experience.

Food is good because it has relatively consistent demand and supply- where fish is low priced it almost always low priced, salt, grapes, meat, are good. Luxuries like dates and wine vary more but you can still make a profit.

The best goods tend to be the inputs which are in relatively lower supply and in high demand in the high prosperity towns (the prosperity can vary as the campaign goes along). Clay > Pottery, Grapes > Wine, etc. You can buy those goods in very high quantities (200-300) and sell them with small price decrease because demand is high.

If you can get a route between a high prosperity Empire town and a high Prosperity Battanian town for example you should be able to make 2-3,000 on each end of the trade route which is 4-6,000or slightly less than a week of travel (depending how far the towns are anywhere from 2-3 days each way is normal) so roughly 30,000 per month.

At 1 month you can buy 1 caravan, 2 week later an additional caravan. Then once per week get a 2nd caravan until you have around 5-8 caravans. At a certain point the regions for profitable caravans become more difficult to find and by the end of the 2nd month you should be making 8k per week from caravans and moving on to building an army and taking out Lords which nets 10-60k per battle and you should be able to fight 1-2 times a week between training/recruiting and finding a battle which is WAY more profitable than trading.
 
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Everyone beware from the caravan escort missions!
They can net huge profits( 2-9k ! )

Butttttt,if you leave them for one second when they leave town and you're in the town waiting they spawn huge bandit armies 50-80 strong that can dwindle your army easily with their F**k ton of arrows and javalins. They automatically run from you,but if you're not out of the town waiting,they spawn and attack the caravan immediately.

cute, i had 150 forest bandits spawn while i had like 40 man... guess it doesnt care about the size of your party to make the quest possible.
 
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