discussion

  1. Fyren338

    *Eight simple ways to improve Banner lord multiplayer and a poll to see the priority.

    PSA You can vote more than once I think voting for all of them is based. In response to some of the replies I agree that the crashing servers is a higher priority and have added that to the vote. I also wrote a thesis in another recent thread I created explaining all of this which was derailed...
  2. Discussion Suggestion Add ability to destroy weapon in mission

    It would be nice if we had an ability to destroy a specific weapon at will. This would allow us to simulate things like broken lances, much needed for historical mods. Example code here that attempts to remove the weapon from the agent causes an exception further down the line, although seems to...
  3. StaceMcGate

    Skills 1.80 and Onwards

    Thoughts and discussion on how skills are currently implemented and suggestions for future changes. Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want. Stewardship This is the big one I think needs an overhaul. Currently feels redundant and...
  4. question or just a place for discussion

    What can we know about the progress?What's coming up? What's Talesworld's plan for the coming year?Do they building up the whole frame of the game,and will publishing them when they are fully completed?Or,the current frame is what all they have planned in for the game in the past project,and...
  5. AnFhile

    [WLL] Discussion & Suggestion Thread

    Discussion & Suggestion Thread Here is where you can discuss the tournament and anything related in a civilised, constructive and mature fashion. Also any suggestions in how to improve this tournament or future tournaments are more than welcome.
  6. Second defensive line/fort for sieges - using what is already there.

    Hi everyone, been a lurker since original M&B vanilla, but lost my account (might of been older forum?). So I haven’t seen it mentioned much here or Reddit, or in the sparse news we have had from the devs. I would love for them to implement the second line of defenses for castles, we already...
  7. StaceMcGate

    Kingdom Relations/Voting 1.70

    1) Donating noble prisoners still generates relation gains with clans. -- This leads to cheese tactics in which the player can generate hundreds of points of relation gains with clans, far outpacing any other method of gaining relations with clans. Donating noble prisoners should only...
  8. SP Some balance are really wack...

    Hello everyone and the dev team who made Native Expansion fro M&B:Warband(rather weird is in the M&B Nexus instead the warband one) As a New player to the mod, not new to the game, I found some balances are questionable after 170 days playing with the mod going lone monarch(level "18" and...
  9. StaceMcGate

    What 1.66 Needs

    Took some feedback from previous thread and played the beta to get a better sense of what is being worked on. Here's my copium and venting method in ways I think the game could be drastically improved without major overhauls. Don't expect folks to read the whole thing, just pick a topic and...
  10. StaceMcGate

    Clan Rank & Renown

    In this thread I'll talk about the following issues I see regarding Clan tiers and renown, and what I feel needs to be implemented to flush out these mechanics. 1) The unbalanced rate at which the player accumulates renown 2) Introducing a new stat for measuring nobility/right to rule 3)...
  11. Spyware

    How would you imagine a reworked economy should be like? Fun Discussion.

    This isn't a suggestion but a fun thought experiment. Bannerlord in the base game centers around social ladder climbing and combat. Thus, the whole game caters to the sustaining of those endeavors. As such, currency or denars just comes out of thin air and inflation is more than inevitable, it's...
  12. Tidbits on Bannerlord

    Hey everybody, I just want to say I love that TaleWorlds has this forum in place on their website. It's a great little tool, and just shows how dedicated they are to not just making a game, but cultivating a healthy community around said game. In the spirit of that cultivation, I recently...
  13. Custom Groups

    This was a feature in Warband and an extremely useful one. But i can't seem to create custom groups for my army and group soldiers the way i want in this game. Am i missing something or does this not exist ? I know there are 8 existing groups but it would be so good beeing able to just create...
  14. StaceMcGate

    Executions (with poll)

    So throughout my numerous playtime, I've never found the execution mechanic helpful. -1000 to your honor followed by massive relation penalties with nearly all Clans. The price is extremely steep for removing 1 Lord from the game outside of a battle, which has no penalties incurred. Just some...
  15. StaceMcGate

    Devastating Settlements

    Here's my thoughts on Devastating Settlement option after occupation 1) Will not lead to occupation, the invading army will sack the settlement and leave. This rewards (10-15k for army leader, 5-7k for army members) are wholly not worth it for the Player to consider occupying afterwards. The...
  16. StaceMcGate

    StaceMcGate's suggestion list (large thread)

    Been active playing this game during break, and instead of continuing to create small threads about minor mechanics of the game, I'd figured I'd compile a mega-thread of things of what I think the base game needs to succeed. I'll update as patches roll out, but please reply if I do not. Also...
  17. StaceMcGate

    Tribute and Mysterious Wars

    Let's be blunt, Wars are near-constant and meaningless. From what I can tell, Wars are mainly declared in order to obtain tribute or break out of tribute deals. Once a certain amount of tribute is obtained, Vassals will want to broker peace despite having the upper-hand. I say this as we have...
  18. StaceMcGate

    How should Kingdoms end?

    I'm sure by now everyone has encountered that one Kingdom that refuses to quit no matter what. They refuse to submit without tribute, and despite having no fiefs, still manage to maintain the loyalty of a few clans. Sure, you could just execute them but for some reason executing enemy combatants...
  19. StaceMcGate

    Let's talk about Rebellions

    To be frank, Rebellions lack oomph. They are a nuisance rather than a tangible threat in their current implementation. They are also always spurred forth from clashing cultures and lack of food, which is brought forth because AI Kingdoms would gladly sacrifice loyalty gains so the ruler can...
  20. Re-Installation Criteria

    I've uninstalled Bannerlord (disk space is precious and Bannerlord is over 60 GB), and am waiting for something to catch my attention in development to give it another download (data is also precious since I've only got so much of it per month). I'm curious about others in the same position...
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