merchant

  1. Sanctumm

    Companions in City´s, making them recruiters

    When you enter a village/catle you meet those NPC´s that if you make quest for them and improve the relation you get able to recruit more for your army. Id like to be able to start (buisness, gangs) with my own companions Like a companion with rogue, leadership, trade can setup a gang in the...
  2. Gustafssonz

    In Progress Merchant/artisan in Cities have negative Power

    Not sure what triggers it. I think one person-in-town/merchant/artisan got negative after I did the quest "a new gang moved in" where you battle off another gang in the town. Here is just one random with negative (other nobles in this town also have negative) Another merchant/Artisan, in a...
  3. Fell

    Neutral Mercenary & Merchant settlements?

    I think that there should maybe be one place sort of affiliated with each of the merc factions (one 'mercenary' settlement, an exclave). Perhaps with the chance to recruit some of their unique troops while also providing a bit more variety. It might be nice though if there were a little...
  4. Best enterprise per city in warband

    (If you just want the answer I found, jump to "Findings") Hello everyone, I'm new here in the forums but definitely not new to M&B games (hundreds of hours of game-play). I got interested in answering the question of which industries are consistently the most profitable and stable for native...
  5. ZavodilaSauklus

    Make Bannerlord Great. Part 1: Improving cities: The property, Additional leisure for the player, Improving workshops; New ways to make money.

    Note: Photos may be of poor quality or may not coincide with reality at all, I look for them on the Internet, I don't have the opportunity to take a photo myself now. Difficulties in translation may arise somewhere. Improving cities 1)Make the whole city playable, now cities are 80% done...
  6. Apocal

    Resolved [1.4.2]Merchant Notable disappeared in my town!

    Summary: The merchant notable has been abnormally weak since the start of the game (under 100 power) but at some point in the last 15 in-game days, she just flat out disappeared from my town. No longer occupying the top bar of notables, no longer offering a recruitment slot, no longer listed as...
  7. Apocal

    Does anyone know what is supposed to affect Notable power?

    I just realized that purchasing a caravan from a town artisan or merchant gave them a modest (+4?) to their power. I thought it was restricted to quests but apparently not... Anyone know what makes their power go up? Or down, that helps too.Because I definitely want to do everything possible to...
  8. foredeekay

    Proposed Mechanics for City / Castle Governance

    Proposed Castle Mechanics Hello - having castles is great but I do feel like they just act as places to dump troops when not at war. There doesn't seem to be a lot of character to them atm, which is a pity because they look fantastic! Anyway, I was thinking about a few options which might make...
  9. Noireffu

    -1 or +1 Merchant Relations

    I started a new character (Patch 1.4.0) and noticed I have -1 or +1 relations with every merchant and gang leader. Why is that? +1 relation is not a problem but with -1 I can't recruit troops. I can play with recruit(easy) setting but don't want to, kind of a lame way to fix it. Anyone have any...
  10. Kipch@k

    How about different gameplay selections in beginning.

    Hi. Probably like most of you, i've played for couple of hundred hours already and thought about some suggestions about how the gameplay could be improved. I just want to tell them in this post. Keep it in mind, this is just my humble opinion and i respect you if you agree or disagree with me...
  11. Trading and making a profit.

    I have a question about trading. When I'm selling to a town/city/caravan how do I know what the good deals are? I have the Whole Seller perk and prices show up as green, yellow, and red on both sides of the trade window. Does green on my side mean I should sell that product to them? And...
  12. [SUGGESTION] Trade fief Perk

    Hi all, For those that don't know there is a trade perk that allows us to trade fiefs. Unfortunately it needs two hundred something points in trade. That said also be noticed that as King's / Queen's of a Kingdom we can't currently give already owned fiefs to any clan. And there are a lot of...
  13. ozturka

    Trading Prices - Data

    I was so bored of going forth and back between visited cities for selling stuff. So I created an excel sheet for easy trading. I buy/sell according to it. I just check the villages, buy them if the prices are good. Then sell it to cities that have a good price. Here is a photo preview...
  14. Funky Donkey Memes 2009

    Suggestion for Trading

    When hovering over icons of various items, it will display in coloured text the price of the item - with green (most advantageous to buy) indicating that it is below the average price of the item and red (most advantageous to sell) indicating it is above the average price. This is an excellent...
  15. Few ideas after playing as a merchant for 2 days

    As in the title - I played for 2 days as a merchant and I had grreat fun (I didn't buy caravans and workshops tho because I heard they may bugged/unbalanced). Here are my thoughts: 1. Villages aren't changing prices during the trade. Is it intended? Sometimes a village is offering a very high...
  16. Dark-Soldier

    Fellow Merchants Welcome!

    So i thought about a thread for fellow merchants players; What's your way in making money? How many caravans you own and do they make a good profit? Etc' So i am technically a Bedouin lol: I buy a ton of sheep & wool where they are produced and travel to(usually the western empire) and sell...
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