Interesting blog. I’m glad TW hasn’t baulked at capital punishment.
So, as clan leader, is the player tainted by the criminal acts of his clan members (i.e. brother, companions etc.)? If not, will delegating back-alley protection rackets to a companion keep the ill gotten gains without risking a noose?
Will the player know how deeply he’s in trouble via some game meter or will he have to rely on assessing it from the size of the bounties on his wanted posters?
Like many real-life criminals, I won’t piss on my doorstep. My crimes will be over the border in another faction where I can assess the system and flee if need be. Hopefully, I can buy absolution for most sins.
Will our troops defend us against manhunters and bounty hunters or will these be personal duels like Warband’s night bandit ambushes? The later would make everyone vulnerable, but I prefer battles between my outlaw band and an avenging Lord’s war party - more in the spirit of an outlaw warlord.
Will association with one of the criminal minor factions such as the Hidden Hand provide any greater immunity from prosecution or at least provide more opportunities for prison breaks?
In Warband as an independent (non-vassal), you could besiege and take a castle. This irritated the faction, depressing your relationship and they’d attempt to get it back etc. However, if they captured you it wasn’t a gallows crime - presumably that all changes in Bannerlord. What else will Bannerlord criminalise? How serious a crime is eloping with a king’s daughter or just kidnapping her for ransom?