Hello,
I love how M&B II is going so far with development,
but there should always be improvements; when an NPC dies on the battlefield or an animal (like a horse), their bodies should not be 'phased' when walking into to it, rather it should be its own entity and have a feeling of 'weight' by being able to step on top of it and so forth (the body should also not be static and stay in one position in my opinion as well). This feature should be a toggle option for more CPU intensive rigs [like cloth physics or interactive grass].
thank you for reading- do you have any comments?
I love how M&B II is going so far with development,
but there should always be improvements; when an NPC dies on the battlefield or an animal (like a horse), their bodies should not be 'phased' when walking into to it, rather it should be its own entity and have a feeling of 'weight' by being able to step on top of it and so forth (the body should also not be static and stay in one position in my opinion as well). This feature should be a toggle option for more CPU intensive rigs [like cloth physics or interactive grass].
thank you for reading- do you have any comments?