Collision Physics (or rag doll clutter?) [Single Player]

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Hello,

I love how M&B II is going so far with development,
but there should always be improvements; when an NPC dies on the battlefield or an animal (like a horse), their bodies should not be 'phased' when walking into to it, rather it should be its own entity and have a feeling of 'weight' by being able to step on top of it and so forth (the body should also not be static and stay in one position in my opinion as well). This feature should be a toggle option for more CPU intensive rigs [like cloth physics or interactive grass].

thank you for reading- do you have any comments?
 
+1 here definitely. It adds more realism than you would probably think such a small change would. This also opens up the opportunity for body piles which in-and-of themselves is awesome. Of course as Shabz said, it could be CPU-intensive so definitely allow it to be an option. I would love to see this added sometime though, definitely.
 
I really don't think its doable, not only because of performans issue, but also it will probably
a)Break the game
b)Look silly and cheap
c)Will take so much effort and time to please handful of people who can actually run it.
 
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