It took me a very long time, but I finally managed - using publicly available resources as a base (and highly modifying most of them) and creating some things from scratch (for example male piercing) I have created a replacer for male and female that covers:
- bodies (incl. hands and feet)
-...
I've searched all over for this, but its kind of specific so...
▪︎I'm trying to figure out a way to assign specific body types to specific characters.. If thats possible? Is that possible - or am I just a psychopath for even contemplating such a thing?
- Oh well... Anyway,, I've made armors...
Summary: Visiting the barber screwed with my characters body proportions, as soon as I agree to his offer and get to the customization screen, my characters body, who was a lean guy before, blows up and I basically become a huge target. This only applies if I click "Done" in the customization...
A simple mod for enabling hidden character creation sliders including age, weight and build.
This is my first C# dll mod and to be honest I'm not programmer, I'm just a curious guy who likes learning new things. Here my base code:
using HarmonyLib;
using TaleWorlds.MountAndBlade;
namespace...
Summary:
During the game, if you make face changes in the "face generation" menu and confirm them - body shape of the main character changes from default to thin. You can not undo this, unless loading previous save game.
How to Reproduce:
- In game go to "Face generation" menu ("V" button)
-...
Since I believe every game that has some sort of character creation should be allowed to mess with the deformation sliders, I decided that's what I wanted to do with this game.
So, I've been doing a lot of investigations regarding body sliders and how we could tweak them.
From what I saw, it's...
Finished a round in a tournament with teammates still alive and just to screw around I shot at one of my allied survivors. He got knocked out right before I got to the tournament bracket screen. When I progress to the next round his body was frozen like this. Especially odd since he was the one...
Hello,
I love how M&B II is going so far with development,
but there should always be improvements; when an NPC dies on the battlefield or an animal (like a horse), their bodies should not be 'phased' when walking into to it, rather it should be its own entity and have a feeling of 'weight' by...
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