collision

  1. Enemy/Party-Detection on Campaign Map

    Hello there :) Does anyone know how the enemy/ party detection or the collision detection on the campaign map is working? I want to add a modded event based on parties in proximity. First i was thinking of simply making a script that can bee added to a collider through the map editor, but so...
  2. Gess1t

    Resolved Unproper wall collisions in dunglanys

    Summary: The textures on this house's walls aren't set properly, allowing any units or player to go behind the charriot and hide under the staircase Have you used cheats and if so which: No Scene Name (if related): TBA Media / How to Reproduce: (Screenshots & Video): While going around the...
  3. Geobeetle

    Resolved 1.6.5 Scene Trees Not Solid

    Summary: Many of the trees in the following scene don't have collision. I only documented a few of them but there are more. How to Reproduce: Enter a battle in this area of the map. Run into some trees. Some don't stop you from going through them. Have you used cheats and if so which: No Scene...
  4. ronfino

    In Progress Threw/shot projectiles sticking on invisible walls

    Summary: I randomly threw an harpoon because no one was in the was server and it just sticked onto an invisible wall. How to Reproduce: Throw/shoot projectile on the walls Scene Name (if related): Harbour of Ovsk Media (Screenshots & Video): https://streamable.com/qt2ka8 Computer Specs: OS...
  5. Dead Body Collision

    For anyone who is interested and has modding knowledge. Is it possible to have dead bodies collision? Like this: Reference mods: https://www.nexusmods.com/skyrimspecialedition/mods/10849 https://www.nexusmods.com/fallout4/mods/37133 Also if you search for Collision on...
  6. Etrepcar

    In Progress Bridge near Shapeste has no proper collision, makes the player go under the bridge.

    Version: e1.5.2 - Beta Location: Near Shapeste and Tepes Problem: The player's world map model has no proper collision on a certain bridge near Shapeste, causing the player to go under the bridge, instead of walking on it. This doesn't seem to happen with the other bridges. It seems like the...
  7. Wulfrik The Wanderer

    Horse Collisions Needed

    I'd like to see Horse Collision implemented into the game; as in when two horses collide at high speed they should both be knocked down and the riders thrown off. Currently it just feels like horses are big bumper cars and this missing feature is highly apparent on cav-heavy armies where...
  8. david_barr

    Need More Info Missing Collision Detection on 2 Trees in Forest Bridge Map

    At least 2 trees do not have collision detection on the bedge map in the forest. I have saved a video of the location here. I actually saw this first on a YouTube video by Reformist, however I have now seen it myself. I believe my mods and computer specifications to be irrelevant to this bug...
  9. Need More Info Bug: World Movement, Missing Collision Boxes.

    Summary / Reproduction: When traversing the world map, I realize that my character sometimes doesn't acknowledge obstacles that are in the way and just blatantly passes through them. I guess some parts of the map are missing the collision boxes? 2 places that stand out particularly well are: 1)...
  10. Suggestion: Camera During Siege, Post-Death Should Work Differently.

    When I die mid-siege, it moves me to spectator mode. I'm this floating camera. That's cool. But when I try to fly through the main gate of the castle / city, my camera teleports above the castle. I can't actually move my camera through the main gate. I actually can't move my camera through any...
  11. EvZone

    SP - General Trampling and crushing

    Hello, Observation: This situation is particularly visible in sieges but you see it in field battles as well. Sometimes, a large number of units will move around or against a given point and press themselves against each other. In the case of the siege, they press themselves against the...
  12. SP - General Increase unit collision and weight/mass

    As the title suggests, add more collision and mass to bodies (both infantry and horses). Right now in big battles, bodies slide around like they're on ice skates and glitch and collide into each other in physically impossible ways. It really ruins the gameplay and tactical pace of battles, both...
  13. Collision Physics (or rag doll clutter?) [Single Player]

    Hello, I love how M&B II is going so far with development, but there should always be improvements; when an NPC dies on the battlefield or an animal (like a horse), their bodies should not be 'phased' when walking into to it, rather it should be its own entity and have a feeling of 'weight' by...
Back
Top Bottom