I'm waiting the release of 1.1.0 to start new campaign, I hope it will be ok soon
Keep the good work
Keep the good work
Thanks @Duh_TaleWorlds.It's intended that they are replaced at that rate. It's not intended for the "dead" ones to be visible in the encyclopedia - from what I understand. The high rate is, in part, simply to fix existing save games that may suffer from a poor distribution of wanderers (unhired companions).
Gaos Castle looks crooked on the campaign map, you need to fix itIt's intended that they are replaced at that rate. It's not intended for the "dead" ones to be visible in the encyclopedia - from what I understand. The high rate is, in part, simply to fix existing save games that may suffer from a poor distribution of wanderers (unhired companions).
Seems like the flags that are on spears and other polearms the color doesn't display properly.
It doesn't fix the issues with the flags / pennants color, they have that default orange/brown color. Matter of faction you can see the issue in some of the pictures of the mod. The spear pennants should be purple for these Imperial units.
I believe they are just missing this code
Flags UseTeamColor="true"
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Is having a beta branch a good idea anyways? I don't see the point
Alright cool thanksThere are still critical bugs that should be fixed until it goes live.
There are multiple mods to adjust this limit is you feel constrictedI´ve not seen any plans related to higher the companion limit. So choose wisely.
Sure, there are mods for like everything (thanks god), but I thought he was talking about vanilla.There are multiple mods to adjust this limit is you feel constricted
He's also on console so this whole mod proposal is pointlessSure, there are mods for like everything (thanks god), but I thought he was talking about vanilla.
There is something wrong with the troops AI in battles. Yesterday I fought against looters: my character (mounted) + 6 asserai recruits (infantry) vs 19 looters. When battle just started I attacked looters alone (mounted) with Javelins, my infantry just stayed at their initial position. When I killed about 10-12 looters I ordered my troops to charge, they started advancing but suddenly stopped moving (were just standing), then I ordered them to attack again, but nothing has changed, only when one of the looters came closer to my infantry they resumed their advance. This happens randomly (not in every battle).
TW devs, I think you have to double-check combat AI, do some intensive testing.
Another bug that is actual for both versions 1.0.3 and BETA 1.1.0 is:
In battles when you dismount your horse and mount again, your horse looses about 15-20% of its HP. This happens only once per battle, further dismounts/remounts do not affect the horse HP. I suspect that this bug is somehow related to the Riding skill perk, that gives +20% HP to mounts, but not sure (I might be wrong).