The greatest tactician.
They already produce offspring like rabbits... Feels like only my character follows the golden rule "Safety first", so I have only 3 daughters, others have more than 6 children... Also, rebel clans become part of the Kingdom as well, what's that if not a replacement for the killed ones? Looks like I'm missing something, but I sincerely cannot understand the point of adding another replenishment system - what do we have a death then for? You kill one - and the system creates another jumped out lord our of nowhere?
The greatest tactician.
Who is paying who? Maybe the Aserai were already fighting another faction and offered enough money to make most SE lords agreeThe greatest tactician.
Maybe thats the case. The Aserai was at war with Western Empire at the time, but from what i have already seen the kingdom which decided to make peace which is rhagea at this picture is the one that pays the tribute. I might be wrong though and rhagea pulled a check and mate here.Who is paying who? Maybe the Aserai were already fighting another faction and offered enough money to make most SE lords agree
The Battanians didn't take it. Check the clan name; it is a rebel clan so Makeb rebelled, then flipped to the Battanians once they were legitimized. Probably, anyway. When those clans rebel, they become enemies with their previous owning faction and (it seems like) neighboring factions as well, so they tend to join factions on the other side of the map instead of anyone that makes sense, like NE or SE in this case.The map is so politically unstable that this has happened.
Mount-Blade-II-Bannerlord-2021-09-26-03-21-1 hosted at ImgBB
Image Mount-Blade-II-Bannerlord-2021-09-26-03-21-1 hosted in ImgBBibb.coI have never seen Sturgia take Jaculan but seeing the Battanians take Makeb is very strange.Mount-Blade-II-Bannerlord-2021-09-18-17-58 hosted at ImgBB
Image Mount-Blade-II-Bannerlord-2021-09-18-17-58 hosted in ImgBBibb.co
I checked it out, tier 0 armor and weapons give zero exp, tier 1 and up give exp, (75 exp for tier 1)though it maybe reduced from that it was, but I'm not sure. Many of the items in loot are tier zero, Check it out and if thier 1+ aren't giving exp it's a bug that needs reporting or explanation from dev. I don't see this change in patch notes, but I also can't say for certain it is a change or not as I seldom use this ability.
Oh wow, i am glad that got fixed
- Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out. (Also in e1.6.2 hotfix.)
I didn't think I've ever seen them in shops. I also haven't seen them as tournament prizes in a very very long time (like a year), I would be interested to know if the code even allows the possibility of them being the prize. As is, you can get them only through marriage, Klamsheen from joining the Aserai as a vassal, and also from the Beast whisperer scouting perk. Beast whisperer gets you all sorts of weird horses including all culture Nobel ones and the pureblood, randomly of course.I am not seeing any of the noble type horses showing up in the shops, the only way to get them is from marriage.
And now having tactics over 200 decreases the number of sacrificed troops by 100%.Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out. (Also in e1.6.2 hotfix.)
I like that, given the fact that if you lose a fight or surrender - the end will always be the same - lose all troops, all companions are scattered and you will have to spend about 10 days in a dungeonAnd now having tactics over 200 decreases the number of sacrificed troops by 100%.
I gathered something like that but I never thought they would get Makeb like this. I guess there is some diplomacy in Bannerlord after all.The Battanians didn't take it. Check the clan name; it is a rebel clan so Makeb rebelled, then flipped to the Battanians once they were legitimized. Probably, anyway. When those clans rebel, they become enemies with their previous owning faction and (it seems like) neighboring factions as well, so they tend to join factions on the other side of the map instead of anyone that makes sense, like NE or SE in this case.
****ing good. Leave it like that. It can join the half-empty lifeboat of actually interesting perks instead of the endless embiggening of already bigass numbers.And now having tactics over 200 decreases the number of sacrificed troops by 100%.
In the bug report i gave a fix for the broken math. But this was skipped over.
I fail to understand your point.****ing good. Leave it like that. It can join the half-empty lifeboat of actually interesting perks instead of the endless embiggening of already bigass numbers.