"Doctors HATE him! Make your game actually enjoyable with these FIVE WEIRD TRICKS!"
This game has problems I have seen other people complain about for two years, most recently in @Strat Gaming's "Honest Review".
Here is how Taleworlds can easily solve the biggest problems with simple changes...
Summary: Similar to the issue with the Battanian bracers in the past, the Fine Steel Spear and Long Fine Spears (the ones with the banner by the end) will sometimes have a glitch/mesh warp on the campaign map after scene transitions. Typically fixed by opening another window such as the...
Can we please talk about how spears are practically useless against regular infantry? Spears were the preferred choice of weapon for most armies as it had a great range of tactical abilities with it; good reach, durable, can be used to throw, etc. But unless your on a horse the spear is never a...
I wrote about this somewhere earlier, but something is suspicious and I think you should really review the hitboxes or some damage calculations on cavalry.
It seems that often I end up hitting an opposite side or do an opposite effect of what is expected. I don't have videos of this, but some...
This type of Pattern welded is done by take small steel rods of 2 types of steel. A harder lighter color steel and a darker softer but more flexible steel. Then welded them together to create lager rods , these are then welded together to make the core and final a rod of mostly harder lighter...
Spearmen would look better if, when idle, they would hold their spears upright, just like the loading screens. Also would love to have the ability to swap from two-handed to one-handed when holding a spear with no shield (if the spear is light/short enough).
What do you think?
How to make game balanced
1)Just delete this insta W+W for cav that gives them +10000 speed in 0,0001 sec
2) Decrease time that you lying on the ground after cav bumps - feels like my characker is summo guy 150 kg (or make that time less for light armored classes)
3)Make armored classes more...
I suggest adding a braced or planted formation command, that would enable spear formations to brace their spears against the ground in an anti-cavalry charge spear wall. Such formations should be devastating against charging cavalry units. Especially if the braced formation could be combined...
I don't know if anything was directly changed to spears since the infamous 1.5 (or was it 1.4) patch that changed a lot of the combat parameters, but they've gone from weak beforehand to utterly useless. My suspicions is it's due to the changes made to movement speed but I haven't done much...
Does anyone know what the current plan is for pike and spear bracing in single player?
Will the mechanic look like the multiplayer equal or will there be changes compared to the multiplayer version?
Right now I think that some units, most notably the Vlandian Pikeman, are not really viable...
1-on-1 Spear+Shield Tournament Battles are this: The Worst (Jean Ralphio, parks and rec)
So there are lots of threads already about the limitations of spears in the game's current iteration, suggestions for different spear mechanics. Here's one of many examples...
The effectiveness of spears has been discussed endlessly here, so I won't get into the specifics of the weapon itself.
There is a larger problem in the game affecting spearmen in game, and it has effects on both gameplay AND immersion.
Spearmen DO NOT USE THEIR SPEARS. They almost...
This is a feedback towards both Single and Multiplayer.
Spears in the game are currently all considerable short to at most medium spears, both due to their lengths and improper way of holding and placement on the characters hand.
They also possess too little damage and besides than on...
I feel that cavalry could be improved by:
1. Not allowing them to charge head on through a braced formation (especially spears/pikes)
2. If charging into a braced formation, horses will refuse the charge
3. Being able to have a successful charge only if hitting infantry from the flank or from...
Let's look at every weapons stabs:
1. Two handed sword: stabs have such a long wind up, pair that with risk of it bouncing off enemies belly, pair that with little damage it deals and it ends up so useless no one uses stab attacks. Why stab when slashes are faster and more consistent in damage...
Spears are weird in this, one of the most used and most effective weapons in history is kinda meh, the Triarii wall is alright but not at all what you would expect from a shield and spear unit. In close range its alright, if your skills are good you can strike a few times before a battle line is...
Hail!
To get right to it, spears in the game as they are, are not viable on foot. Unless you are far more skilled at the game than your opponent, especially in multiplayer, they have little to no use aside from stopping the occasional horse charge. Im sure we are all aware of this.
So before I...
Spears and pikes are terrible to the point of being useless in Bannerlord. Or any polearm, really, their main advantage is being a group fighting weapon and their immense reach. Now irl, if you've a shield and proper training with it, it is possible that you can block one thrust and rush in to...
Right now cavalry on multiplayer are pretty overpowered. I get that they would be difficult to fight in a realistic situation but I think they should either decrease the HP of the horses or make spears more damaging against them.
I often have cavalry charging almost full speed directly into a...
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