five bucks
Knight at Arms
"Doctors HATE him! Make your game actually enjoyable with these FIVE WEIRD TRICKS!"
This game has problems I have seen other people complain about for two years, most recently in @Strat Gaming's "Honest Review".
Here is how Taleworlds can easily solve the biggest problems with simple changes, making Bannerlord
much more fun
&
less frustrating.
Problem: Vassals can repeatedly call a vote, even if you just spent Influence to reject it. This can drain your Influence rapidly and force you to accept very stupid AI decisions that set you back.
Solution: If a policy/war/peace vote has been called in the past 5 days, it goes on "cooldown" and can't be called by the AI.
Problem: Bannerlord is very slow, repetitive and grindy. Unlocking all smithing parts takes 12 hours of clicking. Reaching Clan Rank 4 takes a long time. Companions and heirs take a huge amount of grinding to level up.
Solution: Reduce the renown needed to go up a clan rank, and the weapons you need to smith to unlock a part. Make companions and heirs have better starting stats, so they don't have to grind for so long.
Problem: Most votes can't be changed because lords usually all vote the same way. Even if you spend 150 influence and have 100 relations with them. So voting, a core gameplay mechanic, is usually a waste of time.
Solution: Increase the weighting of relations with the vote caller in the formula that determines the AI's decisions on voting. If that's too hard, just let us spend more than 150 influence in votes so we can change the outcome.
Problem: Even if you take every fief from an AI kingdom, they still get enough free money and tribute to hire all the mercenary clans, constantly raid your fiefs, and demand you pay THEM tribute for peace. This becomes extremely annoying as these already-defeated enemies are not challenging, just slow down your progress.
Solution: Do what Warband did. If a kingdom loses all its fiefs, and fails to retake one in 20 days, its clans all defect or go into exile.
Problem: There is no point doing different tactics, because archers and horse archers can win easily. This is because arrows do too much damage to armor. Also, spears are too weak.
Solution: Increase the protection armor gives against pierce damage by 1.7x. (This will balance ranged attacks.) Increase the base damage of spears by 2.5x (so they become stronger than they were before). Then increase the damage of all other piercing melee attacks by 1.7x (so they stay the same).
@Dejan @Callum @armagan (lol he won't see this)
This game has problems I have seen other people complain about for two years, most recently in @Strat Gaming's "Honest Review".
Here is how Taleworlds can easily solve the biggest problems with simple changes, making Bannerlord
much more fun
&
less frustrating.
Problem: Vassals can repeatedly call a vote, even if you just spent Influence to reject it. This can drain your Influence rapidly and force you to accept very stupid AI decisions that set you back.
Solution: If a policy/war/peace vote has been called in the past 5 days, it goes on "cooldown" and can't be called by the AI.
Problem: Bannerlord is very slow, repetitive and grindy. Unlocking all smithing parts takes 12 hours of clicking. Reaching Clan Rank 4 takes a long time. Companions and heirs take a huge amount of grinding to level up.
Solution: Reduce the renown needed to go up a clan rank, and the weapons you need to smith to unlock a part. Make companions and heirs have better starting stats, so they don't have to grind for so long.
Problem: Most votes can't be changed because lords usually all vote the same way. Even if you spend 150 influence and have 100 relations with them. So voting, a core gameplay mechanic, is usually a waste of time.
Solution: Increase the weighting of relations with the vote caller in the formula that determines the AI's decisions on voting. If that's too hard, just let us spend more than 150 influence in votes so we can change the outcome.
Problem: Even if you take every fief from an AI kingdom, they still get enough free money and tribute to hire all the mercenary clans, constantly raid your fiefs, and demand you pay THEM tribute for peace. This becomes extremely annoying as these already-defeated enemies are not challenging, just slow down your progress.
Solution: Do what Warband did. If a kingdom loses all its fiefs, and fails to retake one in 20 days, its clans all defect or go into exile.
Problem: There is no point doing different tactics, because archers and horse archers can win easily. This is because arrows do too much damage to armor. Also, spears are too weak.
Solution: Increase the protection armor gives against pierce damage by 1.7x. (This will balance ranged attacks.) Increase the base damage of spears by 2.5x (so they become stronger than they were before). Then increase the damage of all other piercing melee attacks by 1.7x (so they stay the same).
@Dejan @Callum @armagan (lol he won't see this)
Last edited: