Mushbeast
Knight at Arms
I don't know if anything was directly changed to spears since the infamous 1.5 (or was it 1.4) patch that changed a lot of the combat parameters, but they've gone from weak beforehand to utterly useless. My suspicions is it's due to the changes made to movement speed but I haven't done much testing to back that up.
I'm hitting medium-infantry for 10 - 20 damage a lot of the time, and when you pull of a perfect hit which in a lot of cases can be impossible, you are lucky to hit for 35-45. If reflective team damage gets added in as well (which it should in my opinion) then spears will be too risky to use in a team fight for little to no reward.
The worst part in my eyes is when you rear a cavalry-- which can be hard with most spears as they're usually shorter, or just as long as the cavalry spears-- you can only punish them with about a 20-30 damage hit. I think a straight up damage bonus against horse-riders could be in order for spears.
At the end of the day, the mechanics behind the spear have to be the hardest in the game. You can easily glance and deal no damage, you have less options to feint and bypass a block, you're forced to actually aim your weapon and with that predict where the enemy will be at the end of your animation and finally when you do, you end up just tickling the enemy for a few measly hit points.
I don't think you need to make spears the primary, main weapon of all armies and from what I've heard **** was overpowered in the beta, but please have a look into making it a decent weapon as playing as a 'horse-stopper' doesn't even grant any points or anything like that.
Thanks and please consider.
I'm hitting medium-infantry for 10 - 20 damage a lot of the time, and when you pull of a perfect hit which in a lot of cases can be impossible, you are lucky to hit for 35-45. If reflective team damage gets added in as well (which it should in my opinion) then spears will be too risky to use in a team fight for little to no reward.
The worst part in my eyes is when you rear a cavalry-- which can be hard with most spears as they're usually shorter, or just as long as the cavalry spears-- you can only punish them with about a 20-30 damage hit. I think a straight up damage bonus against horse-riders could be in order for spears.
At the end of the day, the mechanics behind the spear have to be the hardest in the game. You can easily glance and deal no damage, you have less options to feint and bypass a block, you're forced to actually aim your weapon and with that predict where the enemy will be at the end of your animation and finally when you do, you end up just tickling the enemy for a few measly hit points.
I don't think you need to make spears the primary, main weapon of all armies and from what I've heard **** was overpowered in the beta, but please have a look into making it a decent weapon as playing as a 'horse-stopper' doesn't even grant any points or anything like that.
Thanks and please consider.