food shortage

  1. archaicwarrior

    Castle Food Problem

    How do i solve this problem I have with most of my Castles, most go starving because of lack of food. There is only 2 villages and the game doesn't recognise the food i put in the Stash. I've reduced the Garrison as much as I can and it takes far too much time to build up villages to produce...
  2. AngryPanCake

    Prosperity and food shortage...

    Hello, It looks like this has already been pointed out in Nov 2021 (https://forums.taleworlds.com/index.php?threads/castles-cant-be-stopped-from-starving-prosperity-mechanic-issues.448024/), but I am not sure whether it has been looked into or any players have figured out a solution/workaround...
  3. SP - UI Visual indication food supply in army per individual lord

    When you're running around with your army you sometimes get surprised with the message that you're gaining influence because you're donating food to another lord (nobody asked me? but that's another story). I think we should get visual warnings when the food supply is getting low. On the...
  4. Ananda_The_Destroyer

    SP - Economy Can we STOP AI Armies from buy food in our independent towns when it will create -food? Please.

    I just got a new town, I'm going to go out and buy some extra food and solve village issues, lets look at my food situations with a garrison that's just enough for security. Boy golly jeez, that's just enough to not have a food issue, good job me, but uh oh what's this I see? A neutral army...
  5. Ananda_The_Destroyer

    Today I let the AI f6 a siege out of spite and disgust for the lack of being able to jus.... well ANYTHING

    I took razih of the Aserai faction, beautiful town, fully upgraded, 5k something prosperity, install full security garrison and a golden boy governor, continue irrigation, you know the pro plan to stabilize the town, nothing special. On to the next one. Everything's fine at first..... then it...
  6. Ananda_The_Destroyer

    SP - Economy Let Player Build Farms and Food supplies: AS MANY AS NEEDED, in thier owned fiefs, keep it simple

    Hearths cap out and caravans decide not to show up and towns just run out of food and starve, dropping loyalty and security even though on the player side every thing is squeaky clean and in order: All the upgrades are built No enemies can raid villages irrigation's been going strong hearth's...
  7. In Progress [e1.5.9] Balancing issue - Fully upgraded castle can't sustain food.

    Summary: Talivel Castle is fully upgraded with 1550 prosperity and can't sustain itself. Prosperity continues to grow, further driving down food production, requiring less and less garrison to break even. Currently at 130/360 garrison to break even. Parties constantly add to the garrison, making...
  8. VersusXY

    Resolved City and Castle food problem, garrisons defecting bc of it, all citys loyalty is getting lower too quick.

    At 1.5.8, Citys and castles has food problem. I take look between 10-15 citys (most of them are not mine or not belongs to kingdom I'm in) and all of those that I look have -150 -133 -200 food, militia growing like a snowball, lotaly is melting away. I didn't encounter any revolts but I have a...
  9. SP - Economy balance prosperity to avoid food shortage

    My castle prosperity gone so high, that my 90 man garrison is too much for the food production to handle. I suggest you make some kind of bar that can regulate prosperity... this way we can balance between tax income and spare food village status
  10. SP - Economy Foreign trade relations

    I've found restocking my growing party increasingly tiring as I progress, sometimes buying out all the food in 6-10 cities before I can reach a comfortable stock. I think it'd be nice if we could request trade deals with nameless kingdoms far beyond Calradia. For example, I could request a...
  11. Ananda_The_Destroyer

    Resolved [1.5.2 Beta] Besieged Khuzait Garrison Doesn't loose Garrison troops with -food? Plus 1 more concern

    Summary: 1st While messing around with siege stuff it seems to me the Garrison of the besieged town, despite -food on it's info , never ever looses any garrison troops! Maybe this is as intended and I just misunderstood, but then that's a major balancing issue as the player fiefs absolutely...
  12. Resolved Besieging army running out of food

    I watched a besieging Amy of over 900 troops bs defenders of just over 300 with battering ram and 2 siege towers built run out of food and then continue to maintain the siege not attacking until they were down to 300 before abandoning it to head to the nearest town to buy some, they were down to...
  13. SP - Battles & Sieges Reducing the garisson to 0 is the only way to force surrender.

    If you have more food than the settlement you can siege until they run out, and the garisson will begin to desert or starve and become wounded. Initially this works very well, you can wait out and reduce garissons of 700+ down to under 100 pretty reasonably, but they don't ever seem to...
  14. Chung JooBong

    SP - Economy Some suggestion for food shortage issue in town

    1. Use the 'stash food' for garrison troops. This is unreal our precious troops is disappear because of food shortage in town even though we have plenty of stocked food in Town stash. 2. Stop selling food option in town. I must distribute foods from town to town for this food shortage...
  15. Issues with food shortages, voting for fiefs

    1. Food shortages in towns and castles you own seem to occur for no good reason - even when there's been no war or raiding, and every buiding is at max. It's rarely possible to keep a town or castle fully garrisoned, or even half garrisoned. Could there be more explanation about the causes and...
  16. iskar

    SP - Economy Tie prosperity to food supply change rate instead of food supply

    Currently prosperity change per day of a settlement is negatively affected by having zero food in the stores and food supply change per day is negatively affected by the current prosperity. This leads to a kind of circular balance where over-the-top prosperity will in time deplete the food...
  17. Food Shortage

    So on my current campaign (1.3 main branch) I've been given control of two towns to manage, I thought "wow great, I get to experience management of towns!"... oh boy, was I going for a ride. The food shortage problem is quite an issue, both my towns are nowhere near battlefronts but every time...
  18. Bannerman Man

    [Bug/Oversight]: Besieging armies continue to consume food while in battle, leading them to break away mid-combat.

    Summary: Besieging armies will break the siege off and leave when they run out of food. However, because AI battles play out in real-time they still appear to consume food while they are in combat with the defenders. This leads to cases where a battle that was clearly in favor of the attacker...
  19. Guys, I feel like I have no actual idea of fixing problem with Food in my Fiefs. Could you help me out?

    Hello there, dear community. I own 4 fiefs and still I have some issues with food. I've watched some videous dedicated to this problem and the answers were: 1) You must supply your villages and cities with food, 2) You must deal with the bandits gangs and hideouts I keep doing it and still...
  20. SP - General Suggestions to fix Prosperity / Food / Garrison interactions

    The Problems and Solutions: Town Upgrades Are Broken - A few tweaks could fix issues easier than directly balancing food / prosperity numbers. Irrigation should be a permanent 3/3 upgrade - not a daily default Irrigation 3/3 upgrade should provide enough food for AT LEAST the max capacity of...
Back
Top Bottom