I just got a new town, I'm going to go out and buy some extra food and solve village issues, lets look at my food situations with a garrison that's just enough for security.
Boy golly jeez, that's just enough to not have a food issue, good job me, but uh oh what's this I see? A neutral army coming to my town?
I wonder what they were doing in my town....
Oh no they bought too much food and now my barely okay food is totally ****ed up! It's -20 now! I'll have a horrible worthless -loyalty malice by the time I can manually go buy enough food to help it!
@mexxico Can you make the AI armies only buy from thier own towns? This type of stuff constantly ruins the game. I don't care about thier army and It's great if they all starve.
I don't want to help them and I don't want to lose my town because the AI bought the food from it!
What is the point of having a town? I want to put troops in it and I want it to play me money. I don't need any features or mechanics whatsoever that interfere with that.
If you want a food system for the town there should be a NO option for the human player to refuse selling food when it's going to go negative!
It makes no sense for the town to sell food and then starve! I'm posting this as suggestion but if I didn't know better I'd think it was a bug!
Boy golly jeez, that's just enough to not have a food issue, good job me, but uh oh what's this I see? A neutral army coming to my town?
I wonder what they were doing in my town....
Oh no they bought too much food and now my barely okay food is totally ****ed up! It's -20 now! I'll have a horrible worthless -loyalty malice by the time I can manually go buy enough food to help it!
@mexxico Can you make the AI armies only buy from thier own towns? This type of stuff constantly ruins the game. I don't care about thier army and It's great if they all starve.
I don't want to help them and I don't want to lose my town because the AI bought the food from it!
What is the point of having a town? I want to put troops in it and I want it to play me money. I don't need any features or mechanics whatsoever that interfere with that.
If you want a food system for the town there should be a NO option for the human player to refuse selling food when it's going to go negative!
It makes no sense for the town to sell food and then starve! I'm posting this as suggestion but if I didn't know better I'd think it was a bug!