SP - General Suggestions to fix Prosperity / Food / Garrison interactions

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The Problems and Solutions:
  • Town Upgrades Are Broken - A few tweaks could fix issues easier than directly balancing food / prosperity numbers.
    • Irrigation should be a permanent 3/3 upgrade - not a daily default
      • Irrigation 3/3 upgrade should provide enough food for AT LEAST the max capacity of a 2/3 garrison upgrade
      • Sieges negate this affect - farms around the outside of castles / cities are a thing.
        • This would also make the granary food reserve upgrade actually useful.
      • Even if we get food shortages - our entire garrison won't disperse, but we will be punished.
    • Militia Disband first, logically your garrison would be prioritized first when distributing food
    • NOTIFY US WHEN AN OWNED CITY IS STARVING SO BAD THAT THE GARRISON IS DISPERSING.
  • Prosperity/Food Loop - Makes sense logically, however prosperity is given out too freely currently.
    • Prosperity should not increase if there is not enough food to sustain it.
      • A loop should not take place, there should be a large food surplus buffer before prosperity can increase
    • Adding tiers to cities would help balance prosperity and could expand upon your existing systems.
      • City tiers would allow you to better understand the amount of food required
        • This provides information on when a city is potentially going to need management.
      • You could tie upgrades to city tier level
        • Now increasing prosperity actually becomes a goal rather than trying to keep it low because of food management
    • Show the food value per item / stack so we don't have to work that out ourselves
    • Add a clerk to the lords hall in which you can hire caravans specifically to bring food to your city.
  • The Domino Effect - A single cities food shortage or a village plundered impacts the food system far too much
    • Add a clerk to the lords hall in which you can create patrols from your garrison to patrol between the connected towns of the city.
      • The level of looters in the game attacking villagers is out of control and this could help the supply chain.
      • Prevents that last lord of a faction from gathering 20 men and destroying your whole economy while you are away.

Refering to this:
The Scenario:
You own three cities. You did a lot of work raising quality troops to garrison in those three cities, some very trained troops are also there so you can refill your losses after your campaign into enemy lands. After about 2-3 hours you have filled 3 cities with 150 of these troops - food is looking great, prosperity says trade is good, you are running irrigation on all of them with 100 food in reserve. All of your villages are healthy and running, you've cleared all bandit hide outs and looters are scarce after you trained up all your units on killing them. Not only that but you are the farthest cities away from enemy lines. You should be completely fine, by all means, you should be prepared to go on a campaign.

After a few days of your conquest, one of your cities is actually doing too well and the prosperity gain has caused you to go to -22 food per day. That's great, you're on the other side of the map and are unaware that this has happened. Regardless, you're certainly not going to do the three day hike back to fix the situation when you're in the middle of a siege. Turns out, the shortage in one of your cities skyrocketed prices of grain and the caravans flocked from everywhere - buying grain from your other cities and dumping it into the "most prosperous" city, which didn't even resolve the issue because it needed an absurd amount of food. So all of your cities are now starving. After a week, you come back and find you've lost nearly 400 troops from your garrisons - even though they didn't see a single battle. At last, you realize you've wasted a lot of time actually interacting with the systems of the game. You can't actually keep reserve troops for more than a few days because of the prosperity / food loop.

Worse yet, an enemy lord with 20 men will come in and raise a single one of your food producing villages, having a domino effect, and completely destroying your garrisons through food shortage if you don't correct it within a week or so.
 
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Please check this topic.
I believe prosperity should decrease when the food is decreasing. Right now the death waves happen because:
1. Prosperity continues to increase even while food amount in storage decreases, making it decrease even faster. So even if you will just increase food storage amount - it will not help right away. Prosperity should be increased only with positive food balance. Or maybe even food shortage should be added to calculation like now, but not the food shortage below 0 (when starving), but food shortage even when town still has something in storage.
2. Food storage is small and lasts a couple of days. It does not bring much stability. I guess it should be around 10 times larger.
3. Prices are jumping faster when difference between current and stable price is higher (maybe that change follows some exponential equation too, see the topic about price formulation), so if some trader brings huge amounts of food - price drops faster than it will rise back after the food is eaten.
4. Food is eaten at much faster pace when it is available in larger amounts (overconsumption). And it even brings 10 times less prosperity.
With 1 and 2 it should already shift the food-prosperity waves equilibrium towards full granary, without garrison dying.
 
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