Currently prosperity change per day of a settlement is negatively affected by having zero food in the stores and food supply change per day is negatively affected by the current prosperity. This leads to a kind of circular balance where over-the-top prosperity will in time deplete the food stocks, leading to famine, leading to reduction in prosperity, leading to recovering food stocks.
However, this is highly unrealistic and forces towns into a cycle of recurrent famine that is completely unecessary and only damages garrisons.
I like the genral idea that high prosperity (= number and power of merchants, craftsmen, tradesmen that consume food but dont produce any) draws on the food supply. However, no town or community would allow that to lead to famine. People don't move away only when all the food is gone, people already start moving away when daily supply does not balance daily consumption - if you have to go to the city granary to get some food instead of buying it on the market something is very wrong with the economy already.
Hence prosperity should already start to drop when daily food supply change is negative (not only when current food stocks are at zero), creating a much shorter balancing cycle between prosperity and food, without the need to go through a painful famine every couple of weeks.
However, this is highly unrealistic and forces towns into a cycle of recurrent famine that is completely unecessary and only damages garrisons.
I like the genral idea that high prosperity (= number and power of merchants, craftsmen, tradesmen that consume food but dont produce any) draws on the food supply. However, no town or community would allow that to lead to famine. People don't move away only when all the food is gone, people already start moving away when daily supply does not balance daily consumption - if you have to go to the city granary to get some food instead of buying it on the market something is very wrong with the economy already.
Hence prosperity should already start to drop when daily food supply change is negative (not only when current food stocks are at zero), creating a much shorter balancing cycle between prosperity and food, without the need to go through a painful famine every couple of weeks.
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