companion

  1. Resolved Companion - Prisoner in hideout

    Summary: Companion was captured by Desert Bandits and is listed as Prisoner in hideout. I have taken my party and travelled across the area where companion was captured. Also used the party member location eye link to find location on map. Attacked and defeated three DB hideouts. Companion not...
  2. SP - UI Reset statistics companion

    Currently on version 1.8.0 I have not found any other solution. Ability to reset statistics companion maybe a command similar to campaign.reset_player_skills_level_and_perks
  3. Resolved Married family member in another faction in my party.

    Summary: Married a family member off to another faction after recalling them to my party. They still showed up and now I cannot remove them from my party. How to Reproduce: marry a family member to another faction while they are in transit to your party. Media (Screenshots & Video): Computer...
  4. Resolved Cannot recall companion if party is too small.

    Summary: If a companion has too few troops in his party you will be unable to either recall him or add him to your army. This is because when a companion is in a party you can only recall them through the army dialogue, and if their party is lower than half size you are unable to call them to...
  5. SP - Player, NPCs & Troops Children being useful earlier

    Children should be useable at 14 or sooner. This is more historically accurate as daughters would be married off young and boys would be squires so it makes sense to be able to have them in your party at this age. This would also remove the issue of having to wait real time hours for your...
  6. LyonExodus

    SP - Battles & Sieges Prioritizing Lords/heroes to use Siege weapons

    I was scrolling trough discord and i have seen this suggestion by a player by the name of Sylver. He suggested to prioritize companions and Lords to have a priority on the use of siege weapons in order to increase the Engineering skill. I think it's a pretty good one and would also mitigate...
  7. In Progress If a companion who is leading a caravan dies of old age, then the caravan will keep working

    Summary: If a companion who is leading a caravan dies of old age, then the caravan will keep working. How to Reproduce: Assign an old aged companion as a caravan leader and wait until they die of old age. The caravan will keep moving around map and passive income from caravan will keep being...
  8. Madijeis

    Resolved Town Governors don't stay in town

    Summary: Assigned 2 governors as companions, one in Thractorae Castle the other in Charas. The one in Charas is never in town except in the very first days of their assignment, this happened before to the previous governor whom I had to chase after to get back. It is notable that they are in the...
  9. 1.7.2. Wanderer not spawning

    I'm playing the second run on 1.7.2. and there seem to be no new spawn of wanderers as time goes by. In former versions I saw new and young wanderers appearing after some years - but atm the youngest is 29. Is this just me or is it a known issue?
  10. Spinozart1

    Resolved Companions teleporting

    Summary: Companions left in town will start to teleport after a week or two a few days. You can not use them as emissaries in desired town because they will move to a different settlement. How to Reproduce: Leave any companion in town and wait 2 weeks a few days. This strange behaviour came...
  11. anoddhermit

    Companion system is built for Warband, not Bannerlord style companions.

    Warband style: A set of pre-built undying companions with non-RNG starting stats Bannerlord style: A set of RNG companions that can die with RNG starting stats. Why is using the system for the former bad for the latter? Well ... If the RNG Gods don't favor you, you have a bunch of companions...
  12. vertibird

    Companions with unspent attribute/focus points

    Recently I hired a companion with "lucky" prefix and found that all of his attribute/focus points are unspent. I boosted his int to 10 and gave him 5 focus on engineering. He is my super engineer now. Is this a bug? Is this a rare thing to happen? More important question is : How can I detect...
  13. Brips

    SP - World Map Adding Agents for player and AI

    Hello, It Will be a strategical and tactical element of gameplay to have agents. "Total War" like. Recruitable special companion or real companion in taverns, towns or villages : Spy, to sent to check cities troops etc Assassin, to kill or wound lords etc Saboter, to slow down armies, break...
  14. Joe Friday

    Resolved Companion Reset of Perks/Focus Points/Attributes

    I just hired another companion to my party and I noticed his perks, attributes and focus points need allocating. I did not notice it being this way when I first hired him although he has not been in my party long. Is this a new feature or a weird glitch? Maybe I accidentally implemented a...
  15. Joe Friday

    Governor: Player vs Companion

    So, I believe I understand the perks and roles of how companions operate as governors. What of the player? I don't know how to assign myself as governor to a settlement. Am I the governor of all the settlements that are not assigned to a companion? Or am I only the governor of a settlement that...
  16. Madijeis

    SP - Player, NPCs & Troops The Camp: keeping your specialists out of harm's way

    The arrival of the new automatic troop assignments has marked a large uptick in complaints from the playerbase. As it turns out, people used manual division assignments to accomplish 2 main tasks: Targeted training of certain units: I do not share the concern regarding this one, as there is an...
  17. SP - General Clan Parties should allow multiple companions.

    When forming a new party you should be able to transfer companions the same way you can transfer troops. You can assign roles for the party so why not allow the ability to give the new party a dedicated companion for each role on top of the new leader? They would still take companion slots in...
  18. Resolved Dialogue freezes when granting fief to companion on "I am thinking of a different location"

    Summary: Dialogue freezes and can't be continued or exited when promoting a companion in party to nobility. The freeze or softlock occurs when during the fief selection after selecting "I am thinking of a different location". Clicking to continue no longer works and the only way to escape is...
  19. manduran

    Resolved Fief election despite promoted companion owns it

    Summary: How to Reproduce: Capture a settlement, grant it to vassal. Fief Election will still start with different vassals, ignoring the ownership of the promoted vassal. Have you used cheats and if so which: No Scene Name (if related): Varcheg Media (Screenshots & Video): I can provide a save...
  20. Lornloth00

    SP - General Companions remind player to level them up.

    Party member, companions and clan member could suddenly remind the player that they are are eager for a level up as a way to create immersion. Something like how companions interacted with the player about their views on things and each dialogue would be unique based on traits.
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