It's called "Late game Syndrome"
Bannerlord actually allows to marry, raise children, die and select an heir, looks pretty much like a dynasty management to me.
Thing is, this feature is in a very basic state, which is kind of frustrating for many players.
CK is indeed a good example and Bannerlord would beneficiate a lot with similar features.
Actually, I'm DYING for similar stuff in Bannerlord.
I used to play CK for dynasty management, but I mostly stopped because battles actually suck, they just feel like "auto-resolve" from Bannerlord.
I prefer to embody a character in first/third person, enter cities, speak to NPC and "live" a battle, rather than looking at percentages and loading bars telling me if it's "a win or a lose".
In a nutshell (according to me):
- CK (and Paradox games in general) = deep managment, cheap battles.
- Bannelord = awesome battles, cheap management.
Good thing some modders that both love CK and Bannerlord have released Banner Kings, on their spare time......
So you agree that the system in this game is flawed and lacking, and that other games show that it is possible to do it better. Okay glad we're on the same page. Telling me to play a different game won't fix this game though.The two is like night and day though. If you want a dynasty builder that is deep and wide, go with CK3...
So you agree that the system in this game is flawed and lacking, and that other games show that it is possible to do it better. Okay glad we're on the same page. Telling me to play a different game won't fix this game though.
You are missing the point, or you are that kind of person that is satisfied with low effort systems that are just the basic stuff. @Blacke did an amazing job of describing the issue with the family system, ill also add his description can be added to the diplomacy system.in CK3 there is thousands of characters, and a map that is many times the size of the one in Bannerlord. If you want the depth and width of CK3 when it come to family/dynasty, then Bannerlord just to small a game to accomodate it imho.
@Gadheras mate, let me ask you a question.
So Bannerlord's dynasty mechanic is incredibly shallow and boring and you have to play CK if you want a similar mechanic implemented well, right?
Then why the hell did they even bother with it? Why waste precious development resources on something so insignificant, so poorly implemented?
This is not a rhetorical question, BTW
By your logic, we don't need a campaign map, only custom battles and that's it.There are other games out there that offers family/dynasty dynamics as well. If you want to play "house" then Bannerlord isn't for you. If you want to do battles and fights, then it is. If you want to build a giant dynasty, play CK3, if you want big battles, play Bannerlord, if you want to play house, play Medieval Dynasty, or some other game that fit the bill.
If you dislike the dynasty mechancis, then disable birth and deaths. You don't have to bother with it.
You can play "house" quite easily. Stay independent, take rebel towns, and grow your clan. My only issue is your capped at 60 members so once you hit that cap no more pregnancies. Aside from the cap, I like their dynasty system. Will like it alot more when 1.2 goes live so I dont hafta squat in a town for the women to get pregnant.There are other games out there that offers family/dynasty dynamics as well. If you want to play "house" then Bannerlord isn't for you. If you want to do battles and fights, then it is. If you want to build a giant dynasty, play CK3, if you want big battles, play Bannerlord, if you want to play house, play Medieval Dynasty, or some other game that fit the bill.
If you dislike the dynasty mechancis, then disable birth and deaths. You don't have to bother with it.
I totally agree.in CK3 there is thousands of characters, and a map that is many times the size of the one in Bannerlord. If you want the depth and width of CK3 when it come to family/dynasty, then Bannerlord just to small a game to accomodate it imho.
I've never played ck3 and I don't intend to any time soon, so no, I'm not demanding the devs add features from a different game that I've never played. I'm asking they make the system they already have engaging and worth using. Why do you keep acting like there's some dichotomy where you can *only* be ck3 diplomacy or you can *only* have bannerlord battles?No, I'm saying how it is in Bannerlord works for the scope of the game. You can't just cherry pick features from different games and demand them to be put into a single one. Let's have some race cars, space marines, and flying unicorns while at it? Meanwhile you have people playing CK3 that want the battles that Bannerlord have. Funny right? There is a mod for CK3 where you can fight the battles in Bannerlord though....
I totally agree.
But saying CK3 has more depth for dynasty management is not really a scoop. I mean, it's kind of obvious. In fact, I actually wrote this down myself in the post you have quoted
As Gricken just said: "Telling me to play a different game won't fix this game though."
The whole point is to discuss stuff that has been initially implemented in Bannerlord and need to be improved. And yes, there is a dynasty management system in Bannerlord, but it's (still) in an embryonic state.
Sorry to insist, but Banner Kings is a solution, well inspired by CK, that should be implemented in the game. And it works, I use it for ages.
Banner Kings provides many features that are in CK3. Succession, lord/count/duke trees, settlement management, titles, faith, you can even knight any companions and check the option the generate a LOT of wanderers that will be in service of others lords (I mean AI lords) so they can knight them as well at some point, give them lands and so on.
Suddenly, that is a lot of characters in the map (at the price of performance, sadly, but you can still uncheck some options).
Want more unique interactions as well ? Use Nemesis.
I could go like this forever thanks to some amazing modder ideas. But just add these two mods for testing, pretty sure you won't be able to play without then.
Solutions are right under our nose. Taleworlds just has to go on Nexusmods and pick one/two ideas like they did with weather or kingdom destruction, polish it and release that in every new patch from now.
It's november 2023, clock is ticking, the game needs a huge boost or it will stay the same in ten years (even more ?).
Yes, but we have to consider Banner Kings as a project done by modders on their spare time. At least some people has done it.Banner Kings is a great mod and fun for a lot of people. But I watched a streamer try it before I was going to, and he removed it after a few days saying it was way to slow and boring and totally slowed down the game to a crawl. So it's not for everyone and acting like we need BannerKings in the base game is wrong. It's too specific and leans to far into too many complicated and abstract concepts to be fun for the mainsteam auidence. Like hell, I played CK2 and CK3 for a while and enjoyed myself, but the idea of putting the word "Demesne" in Bannerlord just sends shivers down my spine.
For what its worth since it seems like no one can compliment Bannerlord around here is that I love the family system in the game, it's such a massive improvement to Warband and really adds a lot to the game for now. Building out your clan and sending different people off to be caravaneers or governors or to just form their own parties is awesome and fun.
Can it be added to and improved? Sure. But in general I agree with Gadheras. Bannerlord is not CK3 and CK3 is not Bannerlord.
Yes, but we have to consider Banner Kings as a project done by modders on their spare time. At least some people has done it.
Imagine this be polished by a studio, this could be another story.
Yes we are talking a lot about CK3, because it's hard to discuss about dynasty management and avoid it. I mean, it's not like there are plenty of games that provide that kind of feature (at this level).
But no one is saying Bannerlord should beat CK3 or be the next CK3, these are both different games with their own philosophy and balance.
That being said, as I mentioned above, Bannerlord has already a kind-of-dynasty management system in a (very) early stage.
Same with the kind-of-warehouses stuck at level 1 (slightly improved with 1.2.0) or the kind-of-smithing (where we can't even save design or craft armor parts).
And since it already exist it needs to be improved to add more depth and fit with the game.
Finally, watching youtubers testing mods is one thing, but testing it ourselves (as I do) provide even more clues.
+1Nous sommes maintenant à la mi-novembre et nous n’avons toujours pas de mise à jour. Le triste état dans lequel nous en sommes avec ce jeu est tout simplement irréel. Il vaut mieux que ce soit une mise à jour massive du jeu, si ce n’est pas le cas, alors qu’est-ce qui se passe chez TW pour pomper des mises à jour qui prennent autant de temps ? Est-ce un manque de talent ?
Your not allowed to ask questions on this forum you'll get people saying "JuSt Be PaTiEnT"Bruh where the hell is 1.2.5? It's been almost 5 months since the 1.2 beta released and we're still nowhere close to having it moved to live.
Well...adding a massive undead invasion out the blue, that is something people might disagree with, because it's too surprising and probably has nothing to do with the game (that being said, I would have enjoy this ).But some of the wants of people will change the game to a degree it would force people who isn't interested to have to deal with it. Game development at large isn't juist to add a bunch of features and then give the players switches and sliders to turn off/on content willy nilly. Even a game such as Stellaris with all its DLC's and updates over the years. As a player you end up get things added to the game you don't like because it's part of a dlc you might not even want to get