+1I like this armor, especially the colour tone on the scales. With a slight variation of the belt region (no lether flaps) and the cloth below the garment it could make a fine asarai piece too. Also @Terco_Viejo behold the volume of the armor layers.
I think emrozdemir is trying to bring the old way the bar orders work+1
The new models (Kaftan and Dacian style armour) are beautiful; my congratulations to the Conceptual Art and Modelling department. The addition of the new (trimmed) shoulder pad models will result in a huge amount of possible combinations; very good work.
For the little I've tried the performance is quite better, I still have to try Ai and so on but the changes seem to be given in the right direction.
As a negative data (it's not so much because eventually it can be corrected) is the "apparent" removal of the face direction command. Unless you guys are working in a new/rebuilt interface in use, eliminating this function is eliminating tactical possibilities... and that I will always see as a step backwards.
I found if you alt-tab on that new game loading screen it will crash, but if you give it 20-30 seconds it eventually moved forward.
@mexxico did you work on AI for this update? They feel much better to fight against, AI overall is much better in this update
Okay thanksAFAIK, they implentend some fixes for formation positioning and how the AI perceives the player location.
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As a negative data (it's not so much because eventually it can be corrected) is the "apparent" removal of the face direction command. Unless you guys are working in a new/rebuilt interface in use, eliminating this function is eliminating tactical possibilities... and that I will always see as a step backwards.
@mexxico did you work on AI for this update? They feel much better to fight against, AI overall is much better in this update
I Like the update, but this game is still not where it should be without major features like diplomacy mod, free lancer options, a counsel or something similar for the player to do in the keep, and a village management system or purpose to visit them. Just nothing to do TW devs in the late game, really boring. There's also no reason to visit any of the nice town scenes as well. One of the main focuses years ago was to improve reasons to visit towns.
Nice update but I am noticing major sluttering on the campaign map (verified files, no mods, clean save) the menus are slower to open up ( especially after battles, 2-3 seconds to open the loot tab, 2-3 seconds to open the prisoners tab...every time) same for the menu for trading, painfully slow.
Also when trading, items are no longer sorted, having mule in the middle of warhorses, pottery in the middle of food, the interface don't remember the settings previously used ( sort by type/price) you have to click again to sort every time, both your inventory and the trader's inventory, huge pain to do.
Edit, forgot to mention, and since I haven't posted in a while,
thank you so much for the disable death/birth option this is what made me play the game again
Also for some reasons the game take longer to launch than it used to, like 3 times as much every time.