Hotfix would be great, got a serious M&B itch that needs scratching. Would imagine that hotfix first then patch would be the sensible way around.
I felt like things were getting better in 1.5.6. I'd like to see:
- Memory leak fix.
- More options for mitigating rebellions.
- Deeper relationship building.
- Deeper marriage process.
- More armor options and better protection from armor.
- Perk progression balance.
- Castle features. Troop training, automated recruiting, etc. Some reason to own them.
- Workshop features. Upgrades. Rebalance.
These are the main things I think of as missing from a M&B game exiting EA. There would honestly be at least another year of feature addition, debugging, optimization and tuning.
campaign.unlock_all_crafting_partsany idea what the console commands are for crafting? I went strolling through what I could think of in the console (alt+~) and didn't get it. I tried the dev console mod command listed on the wiki crafting.unlock_all_parts and nada.
Mods can tell which version of the game they were made for:
<DependedModules> <DependedModule Id="Native" DependentVersion="e1.5.7" /> <DependedModule Id="SandBoxCore" DependentVersion="e1.5.7" /> <DependedModule Id="Sandbox" DependentVersion="e1.5.7" /> <DependedModule Id="StoryMode" DependentVersion="e1.5.7" /> </DependedModules>
For the shield wall issueHaven't looked and don't plan to, right now I am looking for a way to fix the damn shield wall, faster troops are moving in first and dying because they get isolated. It may not even be the item references themselves, but other checks that are made, like average prices in towns and such, somewhere along there are instances staying alive.
It happens when you reach a distance away from the character. I would say this is related to performance, just like other games have rendering distance or lower resolution textures that are used for things that are further away.