+1 same if i want to grind i would play some mmo garbagePassive training of some kind. I can't stand having to grind experience with looters throughout the whole game.
see you in the next lifeWaiting for M&B 3 ?
+1 same if i want to grind i would play some mmo garbagePassive training of some kind. I can't stand having to grind experience with looters throughout the whole game.
see you in the next lifeWaiting for M&B 3 ?
1. An option to ignore the main quest and create my own kingdom regardless.
2. A proper way to propose peace/declare war via kingdom screen.
Passive training of some kind. I can't stand having to grind experience with looters throughout the whole game.
1. They are going to add this in some fashionI am holding back until these are implemented or fixed.
1. An option to ignore the main quest and create my own kingdom regardless.
2. A proper way to propose peace/declare war via kingdom screen.
3. While being a vassal, they never seem to care much to defend cities/castles. Even if they do, they are always one step too late. This needs to be looked at.
4. My favorite kingdom is Strugia but their land is so widely spread out that it's very hard to defend. The map needs to change a bit.
5. Persuasion system seems to be utterly broken.
6. When you form your own kingdom and manage to persuade a clan, they just leave a minute later if not given a fief pretty much right away. This started to happen in 1.4.0. In previous versions, they stayed on no matter what.
7. Your companion parties are too stupid. And I don't like how they just wait for you to pick them up in remote places once escaped from captivity. This especially sucks during war time. Can't be traveling around for minutes.
8. The first leadership trait which trains troops appear to be either too weak or broken. This needs to be fixed ASAP.
Optional stuff I'd really like.
1. An ability to name my own kids.
2. An option not to have sex with spouse, effectively ending any chance of pregnancy.
etc. Above is all I can think of right now.
1. They are going to add this in some fashion
2. Possibly already live on beta or it is coming
3. Agreed probably being looked into already
4. Tweaks to all factions will continue throughout
5. Could certainly be better
6. This is being sorted if it is not in beta already
7. Agreed they should head back to your fief not a random city
8. Can't remember which one that is
Optional
1. You already can just click the baby icon that appears on the map screen when they are born
2. Would be a way to stop having kids i guess but why lol when they grow up they become useful although that area still needs work regardless
https://forums.taleworlds.com/index...ing-plans-for-singleplayer-and-engine.422296/For optional #2, my reasoning is that I don't want an unrealistic family where I have like 12 kids with just one spouse. I know having 10+ kids can be common in medieval times but generally not with one wife.
Although the chance of pregnancy has greatly been reduced in 1.4.0, my spouse was getting pregnant pretty much non-stop after births in previous versions. When she got pregnant for 4th kid, I was like "No, no, this is too much.".
I bloody hope they get #1 & 2 get right. Those two are direly needed as well as #6.
The troop passive train kills are
1. Medium exp to tire 1-2-3 troops per day? - Rise of meek?
2. Small exp to the party overall, also per day. - Combat tips
it`s worse now, that whole voting for peace/war thing? War wins everytime, all the time. There`s even more of it now, that part with the 30 days truce must`ve dissapeared2. Possibly already live on beta or it is coming
I am holding back until these are implemented or fixed.
1. An option to ignore the main quest and create my own kingdom regardless.
2. A proper way to propose peace/declare war via kingdom screen.
2. An option not to have sex with spouse, effectively ending any chance of pregnancy.
etc. Above is all I can think of right now.
I have also quit for now after roughly 250hrs. At this point disappointment during gameplay has won over joy so I just stopped playing. For me, I'm waiting for:
1. Better kingdom structure, improved diplomacy system (war/peace/alliance).
2. Noble system overhaul (stronger ties between clans and kingdom/culture and their fiefs). More dynamic within a kingdom's nobles.