Not at all.
I’ve worked out the best battle tactics, AI does the same thing every time, so every battle is becoming basically the same, not boring but I would say ‘immersion’ is low, mid-game to end-game, so kinda waiting/hoping for better AI.
Once, enemy troops seem to retreat, re-group and charge again but it was more to do with reinforcements arriving at the right time.
This was an ’unpredictable’ event, as feedback, if Dev’s could work this AI area alittle more then it would go a long way towards to having alittle more variety for battles.
Currently AI tactics are..
If Dev’s could develop a few more AI features like…
- All-out attack.
- Defend nearest hilltop.
- Cavalry attack, troops defend nearest hilltop.
Such features would cause players to chance tactics on the fly, having six AI tactics times all the different maps would mix up battles alot whole more.
- Feint attack then defend (running defence).
- Feint defence then attack (not just attack when in range but at an unexpected time).
- Regroup, if moral breaks but still units have good numbers and/or reinforcements then units to fall back (even set hilltop defence) and re-group instead of scattering.
Yeah been playing TW Rome2 again and while those battles can also get too "samey" i like the idea behind their "Ambush" battle scene -that being one force starts entirely on top of both sides with the defenders having almost no time to react to the two tidal waves that come crashing down. Bannerlord could have that as well. Its too bad they didnt implement a real Line of Sight mechanic to the game as that would change EVERYTHING about how battles play out think - Troops hiding behind structures unknown, ready to ambush etc