alpha channels isn't really perfect thing when you look at raster selection it always have some additional pixels (or pixel parts) from backgrounds so the same color hide it
if you use background white you will certainly see about what i am talking
i cannot really sayhow much your technique use triangles and how good it is but for example for feathers i used
it greatly increase triangle number from 2 or 4 to 28 (but 28 triangles if the helmet like mine had only 2 feathers it isn't to much)
also "V form" on few perspectives hides that i am using planes cause when you rotate it newer look like a plane
if you use background white you will certainly see about what i am talking
ntb_15 said:While making plumes i always use triangular cylinders, i mean a cylinder with three sides instead of planes, so it wont look too wierd when viewed from certain directions. This way it also gives the impression of density and also saves vertices than three separate planes, i mix it up with "X" crossed planes as well to get variety.
i cannot really sayhow much your technique use triangles and how good it is but for example for feathers i used
also "V form" on few perspectives hides that i am using planes cause when you rotate it newer look like a plane