Yes. If you're using the Photoshop plugin from nVidia, there's a "sharpen" setting. Go in there, and try "sharpen soft" for all mips past 0. Also play around with the filter settings- for some things, Hamming works, for others Sinc is a better choice. Same with sharpen bias- usually a slightly-negative bias (-0.1 to -0.3) produces good results. View it before exporting.Sharp stages?
You are right.xenoargh said:On the mipmaps; using 5 stages won't really help much, as each stage is still going to kick in at the same distance. And it's not the engine that handles that, it's your GPU's drivers, and the way the DDS was built.
Arch3r said:
Check his avatar for another picture of that helmet.mr.master said:Oh u mad. Would be sweet though. What is the name of the helmet? Actually, If I could have more pictures from the side and front, I could pull it off me thinks.
Yay.mr.master said:Currently doing greek helmet.
mr.master said:Ah yeah your right Well, no need for that then Currently doing greek helmet.
http://forums.taleworlds.com/index.php/topic,160392.msg3933196.html#msg3933196FrisianDude said:Actually that helmet isn't in Narf's pack. I think it's made by Zimke himself.
Ah yeah, Ill update it right away Just a sec.theAthenian said:Pleaseee update.
FrisianDude said: