Edit: OK now i have some more time
so splines we can say it is "S type" of lines
just be sure that your splines don't have something like background (cause latter you will need to do alpha channel for it)
and you could start with splines and you can latter work with raster layers
by the way always do some variation with colors other way you get exactly the same thing as alpha channel is just with a single color )
no problem
all mine textures is based on splines and lines painting (and i newer used brushes)
so it is pretty hard to understand how others doing texturing just with brushes
Yea, I noticed you have hairs going in various angles in your texture and I bet transformation can help with that. Oh, and master, use this as a guide.
Thanks That helped too :3 I'ma do the coolus type C helmet now, and do other Coolus helmets too. They have plumes, so hopefully ill get good results with them
Thanks That helped too :3 I'ma do the coolus type C helmet now, and do other Coolus helmets too. They have plumes, so hopefully ill get good results with them