OSP 3D Art WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]

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Mine didn't look nothing like did. It just had different color of lines next to eachother. Looked nothing like a plume texture ;_;.
 
rgcotl 说:
http://www.youtube.com/watch?v=IbESVA1hVEg

Edit: OK now i have some more time
so splines we can say it is "S type" of lines
image1og.png
image2jy.png

just be sure that your splines don't have something like background (cause latter you will need to do alpha channel for it)
and you could start with splines and you can latter work with raster layers

by the way always do some variation with colors other way you get exactly the same thing as alpha channel is just with a single color :grin: )

Thanks for linking the video. I was having problems making lines and stroke makes it easier.
 
no problem
all mine textures is based on splines and lines painting (and i newer used brushes)
so it is pretty hard to understand how others doing texturing just with brushes :smile:
 
pretty good but chaos in sides (this time up and down can be better
Yea, I noticed you have hairs going in various angles in your texture and I bet transformation can help with that. Oh, and master, use this as a guide.
exampleofpainting.png
hhorsehairs.png
 
it is something what could you help imagine more about hairs
image13v.png
 
Thanks :grin: That helped too :3 I'ma do the coolus type C helmet now, and do other Coolus helmets too. They have plumes, so hopefully ill get good results with them :smile:
 
mr.master 说:
Thanks :grin: That helped too :3 I'ma do the coolus type C helmet now, and do other Coolus helmets too. They have plumes, so hopefully ill get good results with them :smile:
Send me an obj of the Montefortino E. I'll try to fix the cheek piece problem.
 
Ah yeah, just a sec. Ill upload it along with a new updated version of the pack.

Edit: Update the pack. Also contains Monterfertino E wings + texture files.

http://www.mbrepository.com/file.php?id=2779
 
I had to erase one of the cheek pieces because they were irregular, but man, there's a lot of free vertices on the pieces to play with.
agen1.jpg
 
Finished up the Coolus Type C Helm. Going to texture it tomorrow. Need to do lods for it too. Went a tad too high poly.
 
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