- Best answers
What? No, no, I'm not part of the team.
Awesome, keep it up!Welcome in the team Antonis !
You're right ! Too many mods don't try to make teams and that's sad cause a huge mod is too much work for one man. Also some mods use a kind of teamwork but do like it's a "one man work" and make believe people you can achieve a mod on your own ! This is possible but very rare. And let's not forget the fact that we use also the fantastic open source works of the M&B community.
Others Castles WIP, based on native scenes but it's heavily modified, i have a problem: i start many scenes same time !
It's planned, didn't get around to do it yet but will certainly add it.Any plans on adding mordhau/halfsword?
Also the ranged units are way too powerful, I think your ammo damage values are way too high, it's making archers like machinegunners. The accuracy values for those could be reduced too.
Good catch, fixed it.Just noticed that w_bec_de_corbin_alt and w_knight_warhammer_2_alt don't use the proper mesh.
Lots of spears have a pierce value for swinging for some reason too.
That bug was fixed in the February release, are you still using the release from December?There's a bug where when you get attacked in a marketplace by bandits it still calls the Deserters by their native faction names. When the AI has a polearm and one hander they seem to always favor the one hander. I feel like polearms are underpowered in damage in comparison to swords, notably things like Poleaxes which in the period are some of the most advanced melee weapons available.