- Best answers
1 - There are a lot of parties be it towns, castles, villages, bandits, lords, etc... That's a lot to compute and it can cause slowdowns, it can vary from computer to computer but at least for me it hasn't been much of an issue as to address it yet but in the future we'll look into optimizing the triggers for the map to run smoother.-In the global map i have big stuttering when i travel fast, i guess it's because of the size of the map and the number of parties?
- Regarding to troop trees, I think a global tree per faction would be better. It makes you click a bit less and gives you a quick look of all the units available.
- Regarding to troop customization: is it "only" an aesthetic feature to see what can an unit look like, or can you actually change the gears they wear in battle? Maybe i'm doing it wrong but it doesn't seem to save the changes i do.
-Really a minor thing, but it would be great if we could have 2 options to enter a town, like in TLD, to choose if you want to be at foot or if you want to use a horse.
2 - Since the trees are not linked it was to better represent the origin of each troop tree, we might make some changes after overhauling the troop trees but not before that. I still think they will be in separated menus but perhaps with clearer information on where they can be recruited.
3 - This is just to view the equipment of the faction troops, since they are used by the factions they won't be customizable. Custom troops are one of main features of the next update, you can catch a glimpse of it in this post: Custom Troops
4 - Not a bad idea.