SP Medieval [WB] Deeds of Arms and Chivalry

Khamukkamu

Master Knight
M&BWBWF&SVC
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Scenes are what is really needed right now, and Ettenrocal will not be able to work on all of it at a pace that players may desire.
 

Banok

Knight
WBNWM&BVC
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I've been very occasionally checking Khamu's profile on this forums in wait for this and now found it  :party:

Great timing to start a new campaign, as my VC replay was getting fairly stale once wessex were asking me for peace :/

Personally I prefer a more historical focus rather than the quests. I think the engine shines when the focus is emergent game-play and replay-ability, other engines do handcrafted storytelling lightyears better.
 

Banok

Knight
WBNWM&BVC
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Seek n Destroy said:
Heraldic banners and lances with pennons (heraldic or simple colours):

Lovely. One thing I really want for this mod is better battle maps. The units are looking amazing but look at he backgrounds  :ohdear:, plus many these native lumpy battle scenes make are bad gameplay.
 

Ettenrocal

Baron
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hummm i think we could use some flora/trees from TLD, the worldmap scenes looks very good in TLD for low poly models.
 

TheWord

Veteran
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What ever you do, don't change in game graphics. I like subtle changes what you already did with flora, it looks gorgeous.
For me this mod is in playable state, maybe do some bug fixing if needed.
Congratulation to authors. :grin:
 

Wyzilla

Veteran
WB
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Out of curiosity, do you guys want any pointers for period accurate armor, or is this more of a smorgasbord of armor across the Hundred Years War?
 

Ettenrocal

Baron
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Any info is always good but i would say 70% of armors are accurate. It is not really a lack of reference but simply a lack of accurate models... we don't have any modeller in the team and there is no open source models.
 
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Wyzilla

Veteran
WB
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Ettenrocal said:
Any info is always good but i would say 70% or armors are accurate. It is not really a lack of reference but simply a lack of accurate models... we don't have any modeller in the team and there is no open source models.
Oof, yeah that'd hold you back. Me and a couple others such as Draugr helped Aruda throw together some model helmets for 1417 which is around the same era, but unfortunately he's AWOL at UC so the files are off hands. My only real pointer is to not write off frogmouths and to write off great helms, which would be very limited in use. Frogmouths however actually were in all likelihood used in battle, it's just their construction based on artwork was probably different from the tournament variety.

Do you actually have permission to use the frogmouth great helm that comes with the great bascinet BRF in the invasion mod? I'll try to find some pic of it, but that one should be historically accurate for the time.
 
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Seek n Destroy

Marquis
WBWF&S
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Two new scenes by Ettenrocal:
Native multiplayer scene ported and edited
 
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Amazing scenes of french chateaues! The most important thing is that you are trying to create a real atmosphere of a historical era and are so sensitive to this approach. Your mod will be the best of all about the Hundred years war. May God bless your work, good luck! :wink:
 
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Well, with a team like that, that's to be expected. :grin:
It's great that you are a team, because many modders, working alone, had very cool ideas and exhibited very unique projects (and models of scenes as well), but due to the lack of a team and primarily lack of interest in further development of the mod, their work simply stopped and remained at the level of alpha versions :smile: